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Um, yeah, you're right. Forgot about the 'orient' keyword.
Bob
"PoD" <pod### [at] merlin net au> wrote in message
news:38AFFB3D.7C85DB89@merlin.net.au...
| Bob Hughes wrote:
| >
| > Seems that has always been one of those can-do things with the exception
that it
| > would slow things down with all the extra rays needed to get a 3D light
source.
| >
| > Bob
| >
| > "Glen Berry" <7no### [at] ezwv com> wrote in message
| > news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
| > | On 20 Feb 2000 01:55:05 -0500, ron### [at] povray org (Ron Parker)
| > | wrote:
| > |
| > | >I think what he's looking for is a cylinder-shaped area light, like
| > | >a fluorescent tube.
| > |
| > | Ron understands me perfectly.
| > |
| > | I'd like to have 3-D area lights in the shapes of spheres and
| > | cylinders, instead of being limited to 2-D area lights in the shapes
| > | of rectangles and circles (circles are supported in Mega-POV, at
| > | least.)
| > |
| > | So how about it? Would this be terribly difficult to achieve?
| > |
| > | later,
| > | Glen Berry
|
| Am I just tripping or do I remember that an area light in MP0.4 can
| automatically reorient itself to be perpendicular to the ray to an
| object?
| This would simulate a spherical light, no?
|
| PoD.
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