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2 Sep 2024 16:14:26 EDT (-0400)
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From: Ron Parker
Subject: Re: Pigment patterns in an isosurface?
Date: 4 Feb 2000 16:28:22
Message: <slrn89mh35.v8.ron.parker@ron.gwmicro.com>
On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
>This has been discussed in the past (with no resolution found).  The problem
>is that POV's Noise() function is not "correct".  A solution has been
>proposed which would, unfortunately, not be completely backwards compatible.
>My personal preference would be to provide an option to allow backwards
>compatibility but by default use a "correct" Noise().

Why does noise3d() clamp?  Is there some reason it should?

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: Nathan Kopp
Subject: Re: Pigment patterns in an isosurface?
Date: 4 Feb 2000 16:32:29
Message: <389b456d@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote...
> On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
> >This has been discussed in the past (with no resolution found).  The
problem
> >is that POV's Noise() function is not "correct".  A solution has been
> >proposed which would, unfortunately, not be completely backwards
compatible.
> >My personal preference would be to provide an option to allow backwards
> >compatibility but by default use a "correct" Noise().
>
> Why does noise3d() clamp?  Is there some reason it should?

The big problem is that it doesn't clamp correctly.  Or, rather, it doesn't
scale the output properly before it clamps.  Honestly, I don't think it
really is that necessary that it clamps, either.

-Nathan


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From: Greg M  Johnson
Subject: Re: Pigment patterns in an isosurface?
Date: 4 Feb 2000 18:35:25
Message: <389B6163.50A2026A@my-dejanews.com>
Stepping above my area of expertise:

    Wasn't the idea that instead of using an interval of 0 to 1, it went from
-0.5 to 0.5?



Nathan Kopp wrote:

> Ron Parker <ron### [at] povrayorg> wrote...
> > On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
> > >This has been discussed in the past (with no resolution found).  The
> problem
> > >is that POV's Noise() function is not "correct".  A solution has been
> > >proposed which would, unfortunately, not be completely backwards
> compatible.
> > >My personal preference would be to provide an option to allow backwards
> > >compatibility but by default use a "correct" Noise().
> >
> > Why does noise3d() clamp?  Is there some reason it should?
>
> The big problem is that it doesn't clamp correctly.  Or, rather, it doesn't
> scale the output properly before it clamps.  Honestly, I don't think it
> really is that necessary that it clamps, either.
>
> -Nathan


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