POV-Ray : Newsgroups : povray.unofficial.patches : Pigment patterns in an isosurface? : Re: Pigment patterns in an isosurface? Server Time
2 Sep 2024 18:21:00 EDT (-0400)
  Re: Pigment patterns in an isosurface?  
From: Ron Parker
Date: 4 Feb 2000 16:28:22
Message: <slrn89mh35.v8.ron.parker@ron.gwmicro.com>
On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
>This has been discussed in the past (with no resolution found).  The problem
>is that POV's Noise() function is not "correct".  A solution has been
>proposed which would, unfortunately, not be completely backwards compatible.
>My personal preference would be to provide an option to allow backwards
>compatibility but by default use a "correct" Noise().

Why does noise3d() clamp?  Is there some reason it should?

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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