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On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
>This has been discussed in the past (with no resolution found). The problem
>is that POV's Noise() function is not "correct". A solution has been
>proposed which would, unfortunately, not be completely backwards compatible.
>My personal preference would be to provide an option to allow backwards
>compatibility but by default use a "correct" Noise().
Why does noise3d() clamp? Is there some reason it should?
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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