POV-Ray : Newsgroups : povray.unofficial.patches : Pigment patterns in an isosurface? : Re: Pigment patterns in an isosurface? Server Time
2 Sep 2024 18:13:50 EDT (-0400)
  Re: Pigment patterns in an isosurface?  
From: Greg M  Johnson
Date: 4 Feb 2000 18:35:25
Message: <389B6163.50A2026A@my-dejanews.com>
Stepping above my area of expertise:

    Wasn't the idea that instead of using an interval of 0 to 1, it went from
-0.5 to 0.5?



Nathan Kopp wrote:

> Ron Parker <ron### [at] povrayorg> wrote...
> > On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
> > >This has been discussed in the past (with no resolution found).  The
> problem
> > >is that POV's Noise() function is not "correct".  A solution has been
> > >proposed which would, unfortunately, not be completely backwards
> compatible.
> > >My personal preference would be to provide an option to allow backwards
> > >compatibility but by default use a "correct" Noise().
> >
> > Why does noise3d() clamp?  Is there some reason it should?
>
> The big problem is that it doesn't clamp correctly.  Or, rather, it doesn't
> scale the output properly before it clamps.  Honestly, I don't think it
> really is that necessary that it clamps, either.
>
> -Nathan


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