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Ron Parker <ron### [at] povray org> wrote...
> On Fri, 4 Feb 2000 12:50:49 -0500, Nathan Kopp wrote:
> >This has been discussed in the past (with no resolution found). The
problem
> >is that POV's Noise() function is not "correct". A solution has been
> >proposed which would, unfortunately, not be completely backwards
compatible.
> >My personal preference would be to provide an option to allow backwards
> >compatibility but by default use a "correct" Noise().
>
> Why does noise3d() clamp? Is there some reason it should?
The big problem is that it doesn't clamp correctly. Or, rather, it doesn't
scale the output properly before it clamps. Honestly, I don't think it
really is that necessary that it clamps, either.
-Nathan
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