POV-Ray : Newsgroups : povray.unofficial.patches : Angle dependant reflections in SuperPatch Server Time
2 Sep 2024 20:18:37 EDT (-0400)
  Angle dependant reflections in SuperPatch (Message 1 to 7 of 7)  
From: GrimDude
Subject: Angle dependant reflections in SuperPatch
Date: 5 May 1999 16:38:15
Message: <37309e27.0@news.povray.org>
Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
there an example file some where demonstrating the use of angle-dependant
reflections, or is this an automatic thing with the SuperPatch?

--
GrimDude
vos### [at] arkansasnet


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From: Ron Parker
Subject: Re: Angle dependant reflections in SuperPatch
Date: 5 May 1999 16:47:19
Message: <3730a047.0@news.povray.org>
On Wed, 5 May 1999 14:35:53 -0500, GrimDude <vos### [at] arkansasnet> wrote:
>Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
>there an example file some where demonstrating the use of angle-dependant
>reflections, or is this an automatic thing with the SuperPatch?

It's not automatic.  If there are any sample files, they are probably
included with the original wyzpov patch, available at 
http://twysted.net/patchstation .  I don't recall seeing any, though.


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From: Matthew Corey Brown - XenoArch
Subject: Re: Angle dependant reflections in SuperPatch
Date: 6 May 1999 00:14:42
Message: <37310A04.3BC49A9A@xenoarch.com>
well its not a good example but the title image of my
webpage uses angle based reflection. due to it not being
a flat surface its difcult to see the effects. its a more
suttle effect

http://www.xenoarch.com

heres the texture info
the object for the water had an interior of

   interior {ior 1.9}
since reflection_type of 1 requires an ior
to base its calculations.

#declare Water2T=texture{
   pigment{
      rgb <0.6,0.7,0.8>*0.6
   }
   finish{
      ambient 0.25
      brilliance 4
      diffuse 0.5
      metallic
      specular 0.80
      roughness 1/80
      reflection_type 1
      reflection_blur 0.01
   }
}



GrimDude wrote:
> 
> Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
> there an example file some where demonstrating the use of angle-dependant
> reflections, or is this an automatic thing with the SuperPatch?
> 
> --
> GrimDude
> vos### [at] arkansasnet


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From: GrimDude
Subject: Re: Angle dependant reflections in SuperPatch
Date: 6 May 1999 02:58:41
Message: <37312f91.0@news.povray.org>
Thanks, Ron. It wasn't real obvious what exactly the diff thingie was. As
I hadn't seen any changes in the pov help files I thought there wasn't even
a clue to what the syntax could be. <G> I knew that couldn't be! heh
  I'm on the bright/dim roller coaster. :)
  BTW, this patch really helped out my P51 traces and I am looking forward
to the inclusion of all of the patches in the next version of Pov.
Hopefully, angle-dependant reflections will make it in. All I can say is,
Wow!

GrimDude
vos### [at] arkansasnet


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From: Ron Parker
Subject: Re: Angle dependant reflections in SuperPatch
Date: 6 May 1999 10:10:57
Message: <373194e1.0@news.povray.org>
On Thu, 6 May 1999 00:56:41 -0500, GrimDude <vos### [at] arkansasnet> wrote:
>  Thanks, Ron. It wasn't real obvious what exactly the diff thingie was. As
>I hadn't seen any changes in the pov help files I thought there wasn't even
>a clue to what the syntax could be. <G> I knew that couldn't be! heh

There is documentation included with the superpatch, but it's in the form
of a Word97 document.  I have someone reformatting it now, and whenever he
gets back to me I'll put the new docs and the new patch online.


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From: GrimDude
Subject: Re: Angle dependant reflections in SuperPatch
Date: 6 May 1999 17:17:45
Message: <3731f8e9.0@news.povray.org>
Checking...

  Aha! It's in my bin directory. Sorry to have bothered you! :)

GrimDude
vos### [at] arkansasnet


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From: Mike
Subject: Re: Angle dependant reflections in SuperPatch
Date: 7 May 1999 10:31:37
Message: <3732E9A4.498DA4C0@aol.com>
That particular patch is a must IMHO.  Water just doesn't look the same without
it.

It would be cool if they would add an camera angle-based pattern option too, so
you could have pigments and normals vary based on that.  Then just about all
the bases would be covered in that respect. :)

-Mike

GrimDude wrote:

>   Thanks, Ron. It wasn't real obvious what exactly the diff thingie was. As
> I hadn't seen any changes in the pov help files I thought there wasn't even
> a clue to what the syntax could be. <G> I knew that couldn't be! heh
>   I'm on the bright/dim roller coaster. :)
>   BTW, this patch really helped out my P51 traces and I am looking forward
> to the inclusion of all of the patches in the next version of Pov.
> Hopefully, angle-dependant reflections will make it in. All I can say is,
> Wow!
>
> GrimDude
> vos### [at] arkansasnet


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