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well its not a good example but the title image of my
webpage uses angle based reflection. due to it not being
a flat surface its difcult to see the effects. its a more
suttle effect
http://www.xenoarch.com
heres the texture info
the object for the water had an interior of
interior {ior 1.9}
since reflection_type of 1 requires an ior
to base its calculations.
#declare Water2T=texture{
pigment{
rgb <0.6,0.7,0.8>*0.6
}
finish{
ambient 0.25
brilliance 4
diffuse 0.5
metallic
specular 0.80
roughness 1/80
reflection_type 1
reflection_blur 0.01
}
}
GrimDude wrote:
>
> Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
> there an example file some where demonstrating the use of angle-dependant
> reflections, or is this an automatic thing with the SuperPatch?
>
> --
> GrimDude
> vos### [at] arkansas net
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