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Philippe Debar wrote:
> [...]
>
> Should really using (or wanting to use) a specialized tool be considered
> an heresy?
No but i offered an explanation why an editor specialized for POV-Ray
does not exist (at least not a mature and broadly used one).
If you really want to experience the different philosophy of Unix you
might try doing things the Unix way if you find Unix does not offer the
Windows way and you have the impression of "typical linux fragmentation".
And there are perfectly normal people who use a text editor to write
code, letters, books, web pages. This isn't insane, this is just a
different way of doing things.
Just for giving some hints why people might actually prefer using
something different then the WinPOV internal editor:
- if you like to use different versions of POV-Ray (official, MegapPOV,
...) you have to open several instances of the editor. If you want to
try rendering a scene you happen to edit in official POV in MegaPOV you...
- if you like to run several renders at the same time (either on the
same or on different computers) you have to open another editor instance
for each.
- you might like to be able to do a render with the same options used 3
render tests ago without actually remembering which options you used
back then and without extracting them from the logs.
- you might want to render a dozen scenes one after the other without
clicking through a file dialog a dozen times.
These are just some examples of advantages you have with *any* editor.
> > Your list of requirements can be split into two parts: 1) general editor
> > features, most advanced editors offer these. 2) POV-Ray specific
> > requirements, most general purpose editors won't offer those. And for
> > some (like a pause function) there isn't even support in POV-Ray.
>
> Will there be?
Most likely not since suspending running processes is a task for the
operating system and not for the process to do itself.
Christoph
--
Views of the Earth: http://earth.imagico.de/
Images, include files, tutorials: http://www.imagico.de/
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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You may take a look at *QTPov Editor* and its' upcomming rewrite
*neXtgen Povray Editor*
http://qtpoveditor.sf.net/
> Hi!
>
> What is your favorite editor for povray in Linux? Which one would you
> recommend? Coming from Windows, I was spoiled with the built-in Pov
> editor and I am searching for something similar.
>
> I use Ubuntu.
>
> I already tried with Gedit (not enough), Scite (the best so far),
> PovClipse (much too much resource hungry) and wxPyvon (unfinished and n
o
> longer active?), but none have all the nice features of the window vers
ion.
>
> I'd like to have:
> * Easy pov options editing
> * Code completion
> * Insert menu
> * Contextual pov help
> * Hide and show image, with partial rendering
> * Auto indent
> * Open include files
>
> Would no such editor exist in the Linux world? I am not very happy at
> the thought that I'll have to run WinPov in Wine =_=' I might even
have
> to reboot Windows >_<
>
>
> Povingly,
>
> Philippe
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Philippe Debar wrote:
> What is your favorite editor for povray in Linux?
As others have already pointed out it's usually the other way round with
Linux: You pick your editor first, then you make it work with whatever
you want to do with it. Aside from the editor choices that have been
pointed out in the other responses, just a personal tip from me: Find an
editor that suits you, no matter what you're doing with it. As most
Linux/Unix programs, editors come with a certain philosophy that kind of
defines the way you work with them. Once you found an editor that suits
your way of writing in general, it's probably possible to teach it some
POV :) And just for the record: My combination is vim/xterm...
Regards,
Florian
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> Philippe Debar wrote:
>> [...]
>>
>> Should really using (or wanting to use) a specialized tool be
>> considered an heresy?
>
> No but i offered an explanation why an editor specialized for POV-Ray
> does not exist (at least not a mature and broadly used one).
I am sorry. I overreacted and misunderstood your statements. And I
should not have brought my bad temper here. Sorry.
I'll refrain from dragging this thread to OT...
> If you really want to experience the different philosophy of Unix you
> might try doing things the Unix way if you find Unix does not offer the
> Windows way and you have the impression of "typical linux fragmentation".
>
> And there are perfectly normal people who use a text editor to write
> code, letters, books, web pages. This isn't insane, this is just a
> different way of doing things.
>
> Just for giving some hints why people might actually prefer using
> something different then the WinPOV internal editor:
>
> - if you like to use different versions of POV-Ray (official, MegapPOV,
> ....) you have to open several instances of the editor. If you want to
> try rendering a scene you happen to edit in official POV in MegaPOV you...
Never thought of that.
> - if you like to run several renders at the same time (either on the
> same or on different computers) you have to open another editor instance
> for each.
This never bothered me, but I agree it is wasting (some) resources.
> - you might like to be able to do a render with the same options used 3
> render tests ago without actually remembering which options you used
> back then and without extracting them from the logs.
I tend to paste them in comments in my scene and just tell the editor to
use that option line. Or use ini files.
> - you might want to render a dozen scenes one after the other without
> clicking through a file dialog a dozen times.
No problem, I use the queue option.
But anyway if I want to do any of these, I can always use the CLI. IMO,
The fact that you can do all this - and more - with the shell does not
mean that these features are valueless in the IDE.
> These are just some examples of advantages you have with *any* editor.
>
>> > Your list of requirements can be split into two parts: 1) general
>> editor
>> > features, most advanced editors offer these. 2) POV-Ray specific
>> > requirements, most general purpose editors won't offer those. And for
>> > some (like a pause function) there isn't even support in POV-Ray.
>>
>> Will there be?
>
> Most likely not since suspending running processes is a task for the
> operating system and not for the process to do itself.
Agreed, but couldn't the editor provide a pause function that calls the
OS one?
BTW, I think I'll try (again) to grok (X)Emacs. Wish me luck ;)
Povingly,
Philippe
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> You may take a look at *QTPov Editor* and its' upcomming rewrite
> *neXtgen Povray Editor*
>
> http://qtpoveditor.sf.net/
Merci !
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> Philippe Debar wrote:
>> What is your favorite editor for povray in Linux?
>
> As others have already pointed out it's usually the other way round with
> Linux: You pick your editor first, then you make it work with whatever
> you want to do with it. Aside from the editor choices that have been
> pointed out in the other responses, just a personal tip from me: Find an
> editor that suits you, no matter what you're doing with it. As most
> Linux/Unix programs, editors come with a certain philosophy that kind of
> defines the way you work with them. Once you found an editor that suits
> your way of writing in general, it's probably possible to teach it some
> POV :) And just for the record: My combination is vim/xterm...
<joking> So, what is the best unix editor ?</joking>
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I'll try to rephrase my question in a more-linux-way.
I currently have not choosen a general-purpose editor. As most of my
editing will probably be restricted to:
* configurations files
* Povray
* a little bit of Python
What editor is best suited, which one has the most advanced
plugin/modes/extensions/scripts/macros for (mostly) Povray and (a
little) Python?
Povingly,
Philippe
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> Philippe Debar <phdebarAscarlet.be> wrote:
>> What is your favorite editor for povray in Linux?
>
> I use (a highly configured) emacs with pov-mode. It looks like this:
>
> http://tag.povray.org/povQandT/EmacsPovFrontend.png
>
Is http://www.acc.umu.se/~woormie/povray/ the home of the latest pov-mode?
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Philippe Debar schrieb:
> [...]
>
> But anyway if I want to do any of these, I can always use the CLI.
Well - you can't with WinPOV. The point is having the choice - this is
what Unix is all about.
>
> Agreed, but couldn't the editor provide a pause function that calls the
> OS one?
Sure it could, but - as with various other features there has not been
sufficient need to add such a feature to any editor i know of apparently.
If you think a bit about it - there is very rarely a need for actually
pausing a render. If you have another task that is more urgent the best
way (apart from stopping the render) is to set priorities accordingly
('renice'). The wish to actually completely suspend a render probably
results from the common (but wrong) assumption that a computer is
inefficient if occupied with several tasks simultaneously (in most cases
it is more that those operating the computer have troubles with that ;-)).
> BTW, I think I'll try (again) to grok (X)Emacs. Wish me luck ;)
That's of course one of the tougher choices (but not a bad one).
-- Christoph
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Philippe Debar wrote:
> Hi!
>
> What is your favorite editor for povray in Linux? Which one would you
> recommend? Coming from Windows, I was spoiled with the built-in Pov
> editor and I am searching for something similar.
>
...
> Would no such editor exist in the Linux world? I am not very happy at
> the thought that I'll have to run WinPov in Wine =_=' I might even have
> to reboot Windows >_<
>
Have you actually tried to run WinPov in Wine?
I tried it some time ago, it run just fine.
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