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I may fall in love with the avidemux encoder if only I could get it to open
an image. It wants BMP's or JPG's.
But in looking at the docs for Win 3.5, it looks like you can only do
"system specific", which I'm learning is apparently BMP in Win but TGA in
*nix ???
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Greg M. Johnson wrote:
> I may fall in love with the avidemux encoder if only I could get it to open
> an image. It wants BMP's or JPG's.
>
> But in looking at the docs for Win 3.5, it looks like you can only do
> "system specific", which I'm learning is apparently BMP in Win but TGA in
> *nix ???
>
>
>
I really can't find a way to do it right off hand. How about outputting
to uncompressed .tga files and using ImageMagic to do a batch conversion
of the .tga's to .bmp's?
--
-->jeff
jgentry46 (at) yahoo [dot] com
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Greg M. Johnson wrote:
> I may fall in love with the avidemux encoder if only I could get it to open
> an image. It wants BMP's or JPG's.
Both formats are an extremely bad choice for a POV-Ray render. And you
will hardly find any program un Unix systems that only supports BMP but
no standard image format. It is however no problem at all to convert
the images using Imagemagick convert (you can even pipe the output like
explained in the docs).
> But in looking at the docs for Win 3.5, it looks like you can only do
> "system specific", which I'm learning is apparently BMP in Win but TGA in
> *nix ???
There is not platform specific file format on Unix, the default is PNG
(which is a good choice for output format in general).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 03 May. 2005 _____./\/^>_*_<^\/\.______
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Christoph Hormann <chr### [at] gmxde> wrote:
> Greg M. Johnson wrote:
> > I may fall in love with the avidemux encoder if only I could get it to open
> > an image. It wants BMP's or JPG's.
>
> Both formats are an extremely bad choice for a POV-Ray render. And you
> will hardly find any program un Unix systems that only supports BMP but
> no standard image format. It is however no problem at all to convert
> the images using Imagemagick convert (you can even pipe the output like
> explained in the docs).
From what I hear, the next version of POV-Ray is supposed to support BMP
output.
And do note that there isa BMP-reading AVI maker written in Java -- which
will run on Linux if you want it to.
> There is not platform specific file format on Unix, the default is PNG
> (which is a good choice for output format in general).
From what memory serves me right; this is a good idea -- I've found that the
PNGs that POV-Ray creates are a teency bit smaller than anything I can
create with another program; even by pasting two half renders and
recompressing it. [Kinda odd, but if it works, go with it anyway.] You
can use mplayer/mencoder to make AVIs; make sure you have libavcodec and
libpng on your system [devel-packages too !!] and build from source. Or
use Ubantu, which is _supposed_ to have binary packages; but those don't
run so well anyways [MPlayer actually recommends you to build from source,
and only includes binaries for Windows because 99% of Windows users don't
have compilers whereas Unix users usually have one or another.]
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> From what I hear, the next version of POV-Ray is supposed to support BMP
> output.
You must be kidding here, I believe.
- NC
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Nicolas Calimet wrote:
>> From what I hear, the next version of POV-Ray is supposed to support BMP
>> output.
>
>
> You must be kidding here, I believe.
Well - the BMP reading/writing code ABX (IIRC) wrote for WinPOV is
portable so it is not a big problem to use it for a non-system specific
file format. The question is of course if this has any advantage (to
compensate the obvious disadvantages).
In any case I can only repeat: It is a very bad idea (tm) to use BMP as
a file format with POV-Ray - no matter if for render results or for
image maps.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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