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From: Ross
Subject: Re: Solved (was Re: Blender, Povanim, Poseray and friends)
Date: 28 Apr 2005 17:08:48
Message: <427150e0$1@news.povray.org>
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"Burki" <nomail@nomail> wrote in message
news:web.426f53fe4f959336d61e8c370@news.povray.org...
> Smooooooooooth !
>
> Thanx Ross,
> This have been the most sophisticated slashes I ever included !
>
> Bu.
>
>
:)
Glad it helps. It was pretty frustrating for me thinking that Blender
couldn't export smooth POV-Ray meshes.
But alas, it can :]
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From: jms
Subject: Re: Solved (was Re: Blender, Povanim, Poseray and friends)
Date: 14 Jun 2005 16:51:36
Message: <42af4358@news.povray.org>
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> "Burki" <nomail@nomail> wrote in message
> news:web.426f53fe4f959336d61e8c370@news.povray.org...
>
>>Smooooooooooth !
>>
>>Thanx Ross,
>>This have been the most sophisticated slashes I ever included !
>>
>>Bu.
>>
>>
>
>
> :)
>
> Glad it helps. It was pretty frustrating for me thinking that Blender
> couldn't export smooth POV-Ray meshes.
>
> But alas, it can :]
>
>
You should read the documentation :
http://jmsoler.free.fr/util/blenderfile/fr/povanim_Mesh2_en.htm#surface_lissee
regards.
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> PoseRay always creates POV mesh files with normals at each vertex. If
> Povanim does not the mesh will appear faceted.
>
Povanim can export both, smooth and faceted faces, in the same mesh2
object if both are defined in the blender mesh model .
Regards .
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From: jms
Subject: Re: Blender, Povanim, Poseray and friends : Blender animations exported by povanim
Date: 14 Jun 2005 17:06:51
Message: <42af46eb@news.povray.org>
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Blender animations exported by povanim :
http://jmsoler.free.fr/video/maintoondrag1205.AVI
http://jmsoler.free.fr/video/mainalientestrad.AVI
http://jmsoler.free.fr/video/mainTESThothothot01.AVI
Regards .
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From: jms
Subject: Re: Blender, Povanim, Poseray and friends : Blender animations exportedby povanim
Date: 14 Jun 2005 17:09:21
Message: <42af4781@news.povray.org>
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> Blender animations exported by povanim :
>
> http://jmsoler.free.fr/video/maintoondrag1205.AVI
> http://jmsoler.free.fr/video/mainalientestrad.AVI
> http://jmsoler.free.fr/video/mainTESThothothot01.AVI
>
Another one :
http://www.zoo-logique.org/3D.Blender/animations/__poisson__.mpg
> Regards .
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From: Ross
Subject: Re: Solved (was Re: Blender, Povanim, Poseray and friends)
Date: 14 Jun 2005 17:37:51
Message: <42af4e2f@news.povray.org>
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"jms" <jms### [at] jmsfr> wrote in message news:42af4358@news.povray.org...
>
> > "Burki" <nomail@nomail> wrote in message
> > news:web.426f53fe4f959336d61e8c370@news.povray.org...
> >
> >>Smooooooooooth !
> >>
> >>Thanx Ross,
> >>This have been the most sophisticated slashes I ever included !
> >>
> >>Bu.
> >>
> >>
> >
> >
> > :)
> >
> > Glad it helps. It was pretty frustrating for me thinking that Blender
> > couldn't export smooth POV-Ray meshes.
> >
> > But alas, it can :]
> >
> >
>
> You should read the documentation :
>
http://jmsoler.free.fr/util/blenderfile/fr/povanim_Mesh2_en.htm#surface_lissee
>
> regards.
>
I have read most of it. Quickly though. However, I think the problem was
that the contents of the file containing normal_indices was simply "0, ".
Maybe this makes povray think there are no normal_vectors, resulting in a
non-smooth object. Under what circumstances would that file contain "0, "?
In those circumstances would it make more sense to comment out the line like
"// normal_indices {#include ...} // file contains 0 normal indices"
But anyway, thanks for making povanim available!
-ross
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From: jms
Subject: Re: Solved (was Re: Blender, Povanim, Poseray and friends)
Date: 15 Jun 2005 03:59:41
Message: <42afdfed$1@news.povray.org>
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> "jms" <jms### [at] jmsfr> wrote in message news:42af4358@news.povray.org...
>
>>
>>
>>>"Burki" <nomail@nomail> wrote in message
>>>news:web.426f53fe4f959336d61e8c370@news.povray.org...
>>>
>>>
>>>>Smooooooooooth !
>>>>
>>>>Thanx Ross,
>>>>This have been the most sophisticated slashes I ever included !
>>>>
>>>>Bu.
>>>>
>>>>
>>>
>>>
>>>:)
>>>
>>>Glad it helps. It was pretty frustrating for me thinking that Blender
>>>couldn't export smooth POV-Ray meshes.
>>>
>>>But alas, it can :]
>>>
>>>
>>
>>You should read the documentation :
>>
>
> http://jmsoler.free.fr/util/blenderfile/fr/povanim_Mesh2_en.htm#surface_lissee
>
>>regards.
>>
>
>
> I have read most of it. Quickly though. However, I think the problem was
> that the contents of the file containing normal_indices was simply "0, ".
This file contains only indices for smooth faces . If your's is empty , it's
because there is not smooth face in your exported mesh .
Regards .
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From: Ross
Subject: Re: Solved (was Re: Blender, Povanim, Poseray and friends)
Date: 15 Jun 2005 16:36:45
Message: <42b0915d$1@news.povray.org>
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"jms" <jms### [at] jmsfr> wrote in message news:42afdfed$1@news.povray.org...
>
> > "jms" <jms### [at] jmsfr> wrote in message news:42af4358@news.povray.org...
> >
> >>
> >>
> >>>"Burki" <nomail@nomail> wrote in message
> >>>news:web.426f53fe4f959336d61e8c370@news.povray.org...
> >>>
> >>>
> >>>>Smooooooooooth !
> >>>>
> >>>>Thanx Ross,
> >>>>This have been the most sophisticated slashes I ever included !
> >>>>
> >>>>Bu.
> >>>>
> >>>>
> >>>
> >>>
> >>>:)
> >>>
> >>>Glad it helps. It was pretty frustrating for me thinking that Blender
> >>>couldn't export smooth POV-Ray meshes.
> >>>
> >>>But alas, it can :]
> >>>
> >>>
> >>
> >>You should read the documentation :
> >>
> >
> >
http://jmsoler.free.fr/util/blenderfile/fr/povanim_Mesh2_en.htm#surface_lissee
> >
> >>regards.
> >>
> >
> >
> > I have read most of it. Quickly though. However, I think the problem was
> > that the contents of the file containing normal_indices was simply "0,
".
>
> This file contains only indices for smooth faces . If your's is empty ,
it's
> because there is not smooth face in your exported mesh .
>
> Regards .
>
>
>
I'll have to get back to playing with Blender a little more and explore the
Povanim options. I don't really understand everything about meshes yet. If I
don't have any smooth faces in my mesh, why does commenting out that line
for normal_indices result in a smooth object?
thanks,
ross
p.s.: nice animations :)
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From: jms
Subject: Re: Solved (was Re: Blender, Povanim, Poseray and friends)
Date: 1 Jul 2005 14:30:19
Message: <42c58bbb$1@news.povray.org>
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the script was updated to blender 2.37a and povray 2.36 :
http://jmsoler.free.fr/util/blenderfile/fr/povanim_en.htm
jm
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This might have something to do with whether or not you clicked "Smooth"
in Blender while having a set of vertices selected.
I wrote an export script in blender (with python) that is much more
lightweight than POVanim, and I spent weeks fixing the same problem - It
turns out you actually have to tell Blender which vertices you want
"Smooth". Or there is a button on the mesh edit area, can't remember.
Try that before an export.
Thanks
Caleb
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