POV-Ray : Newsgroups : povray.tools.general : Blender, Povanim, Poseray and friends : Re: Solved (was Re: Blender, Povanim, Poseray and friends) Server Time
1 Jun 2024 10:33:35 EDT (-0400)
  Re: Solved (was Re: Blender, Povanim, Poseray and friends)  
From: jms
Date: 15 Jun 2005 03:59:41
Message: <42afdfed$1@news.povray.org>


> "jms" <jms### [at] jmsfr> wrote in message news:42af4358@news.povray.org...
> 

>>
>>
>>>"Burki" <nomail@nomail> wrote in message
>>>news:web.426f53fe4f959336d61e8c370@news.povray.org...
>>>
>>>
>>>>Smooooooooooth  !
>>>>
>>>>Thanx Ross,
>>>>This have been the most sophisticated slashes I ever included !
>>>>
>>>>Bu.
>>>>
>>>>
>>>
>>>
>>>:)
>>>
>>>Glad it helps. It was pretty frustrating for me thinking that Blender
>>>couldn't export smooth POV-Ray meshes.
>>>
>>>But alas, it can :]
>>>
>>>
>>
>>You should read the documentation :
>>
> 
> http://jmsoler.free.fr/util/blenderfile/fr/povanim_Mesh2_en.htm#surface_lissee
> 
>>regards.
>>
> 
> 
> I have read most of it. Quickly though. However, I think the problem was
> that the contents of the file containing normal_indices was simply "0, ".

This file contains only indices for smooth faces . If your's is empty , it's
because there is not smooth face in your exported mesh .

Regards .


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