POV-Ray : Newsgroups : povray.programming : OpenGL's "Compute Shader" System Server Time
5 Feb 2025 15:02:49 EST (-0500)
  OpenGL's "Compute Shader" System (Message 1 to 6 of 6)  
From: Rubber Telly Media
Subject: OpenGL's "Compute Shader" System
Date: 21 Jan 2025 03:25:00
Message: <web.678f59d2401a188884b8f71ed53c51f0@news.povray.org>
Has anyone looked at the OpenGL "Compute Shader" System?

It's being used for parallel processing of particle system simulations.


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From: yesbird
Subject: Re: OpenGL's "Compute Shader" System
Date: 22 Jan 2025 13:25:52
Message: <67913830$1@news.povray.org>
On 21/01/2025 11:24, Rubber Telly Media wrote:
> Has anyone looked at the OpenGL "Compute Shader" System?
> 
> It's being used for parallel processing of particle system simulations.
> 
Hi,

although this question has no relation to POV-Ray I will reply, that at
present time I am working with Three.js and have a some shader-related
projects here: https://yesbird.online

As to particles, I suggest to look at this example: 
https://threejs.org/examples/?q=particles#webgpu_tsl_compute_attractors_particles

Happy shading !
--
YB


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From: Ilya Razmanov
Subject: Re: OpenGL's "Compute Shader" System
Date: 23 Jan 2025 02:59:25
Message: <6791f6dd@news.povray.org>
On 22.01.2025 21:25, yesbird wrote:
> although this question has no relation to POV-Ray I will reply, that at
> present time I am working with Three.js and have a some shader-related
> projects here: https://yesbird.online
> 

Well, one may expect you to port POVRay to js and thus make questions 
related ;-)

-- 
Ilyich the Toad
https://dnyarri.github.io/


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From: yesbird
Subject: Re: OpenGL's "Compute Shader" System
Date: 23 Jan 2025 10:16:54
Message: <67925d66$1@news.povray.org>
On 23/01/2025 10:59, Ilya Razmanov wrote:
> Well, one may expect you to port POVRay to js and thus make questions 
> related ;-)
> 

)))
First step is already done here: https://povlab.yesbird.online.

While in SDL2 discussion jr votes for Tcl-like approach, I'd like to
see JS/Typescript and JSON in next generation of SDL as they are simple,
flexible and very popular.
--
YB


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From: jr
Subject: Re: OpenGL's "Compute Shader" System
Date: 24 Jan 2025 06:05:00
Message: <web.6793736a9ca26af9f3dafc4d6cde94f1@news.povray.org>
hi,

yesbird <sya### [at] gmailcom> wrote:
> On 23/01/2025 10:59, Ilya Razmanov wrote:
> > Well, one may expect you to port POVRay to js and thus make questions
> > related ;-)
> ...
> While in SDL2 discussion jr votes for Tcl-like approach, I'd like to
> see JS/Typescript and JSON in next generation of SDL as they are simple,
> flexible and very popular.

sorry, didn't mean to confuse, I must have put it poorly.  yes, I'd vote :-) for
a Tcl-like, transparent to the end-user, compilation of the SDL.  but if there
emerges a design based on a virtual machine rendering "backend", any language
will need to provide instructions for that, and we could see more than one of
the "traditional" scripting languages "extended" perhaps to emit "our"
byte-code.


regards, jr.


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From: yesbird
Subject: Re: OpenGL's "Compute Shader" System
Date: 24 Jan 2025 07:48:32
Message: <67938c20$1@news.povray.org>
On 24/01/2025 14:03, jr wrote:
> sorry, didn't mean to confuse, I must have put it poorly.  yes, I'd vote :-) for
> a Tcl-like, transparent to the end-user, compilation of the SDL.  but if there
> emerges a design based on a virtual machine rendering "backend", any language
> will need to provide instructions for that, and we could see more than one of
> the "traditional" scripting languages "extended" perhaps to emit "our"
> byte-code.

Thanks for correction. Really, LLVM - based parser could link POV-Ray
with many other languages.
--
YB


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