POV-Ray : Newsgroups : povray.programming : OpenGL's "Compute Shader" System : Re: OpenGL's "Compute Shader" System Server Time
5 Feb 2025 15:00:58 EST (-0500)
  Re: OpenGL's "Compute Shader" System  
From: jr
Date: 24 Jan 2025 06:05:00
Message: <web.6793736a9ca26af9f3dafc4d6cde94f1@news.povray.org>
hi,

yesbird <sya### [at] gmailcom> wrote:
> On 23/01/2025 10:59, Ilya Razmanov wrote:
> > Well, one may expect you to port POVRay to js and thus make questions
> > related ;-)
> ...
> While in SDL2 discussion jr votes for Tcl-like approach, I'd like to
> see JS/Typescript and JSON in next generation of SDL as they are simple,
> flexible and very popular.

sorry, didn't mean to confuse, I must have put it poorly.  yes, I'd vote :-) for
a Tcl-like, transparent to the end-user, compilation of the SDL.  but if there
emerges a design based on a virtual machine rendering "backend", any language
will need to provide instructions for that, and we could see more than one of
the "traditional" scripting languages "extended" perhaps to emit "our"
byte-code.


regards, jr.


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