POV-Ray : Newsgroups : povray.programming : OpenGL's "Compute Shader" System : Re: OpenGL's "Compute Shader" System Server Time
5 Feb 2025 15:08:14 EST (-0500)
  Re: OpenGL's "Compute Shader" System  
From: yesbird
Date: 22 Jan 2025 13:25:52
Message: <67913830$1@news.povray.org>
On 21/01/2025 11:24, Rubber Telly Media wrote:
> Has anyone looked at the OpenGL "Compute Shader" System?
> 
> It's being used for parallel processing of particle system simulations.
> 
Hi,

although this question has no relation to POV-Ray I will reply, that at
present time I am working with Three.js and have a some shader-related
projects here: https://yesbird.online

As to particles, I suggest to look at this example: 
https://threejs.org/examples/?q=particles#webgpu_tsl_compute_attractors_particles

Happy shading !
--
YB


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