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On 21/01/2025 11:24, Rubber Telly Media wrote:
> Has anyone looked at the OpenGL "Compute Shader" System?
>
> It's being used for parallel processing of particle system simulations.
>
Hi,
although this question has no relation to POV-Ray I will reply, that at
present time I am working with Three.js and have a some shader-related
projects here: https://yesbird.online
As to particles, I suggest to look at this example:
https://threejs.org/examples/?q=particles#webgpu_tsl_compute_attractors_particles
Happy shading !
--
YB
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