POV-Ray : Newsgroups : povray.programming : OpenGL's "Compute Shader" System : Re: OpenGL's "Compute Shader" System Server Time
5 Feb 2025 15:05:30 EST (-0500)
  Re: OpenGL's "Compute Shader" System  
From: yesbird
Date: 24 Jan 2025 07:48:32
Message: <67938c20$1@news.povray.org>
On 24/01/2025 14:03, jr wrote:
> sorry, didn't mean to confuse, I must have put it poorly.  yes, I'd vote :-) for
> a Tcl-like, transparent to the end-user, compilation of the SDL.  but if there
> emerges a design based on a virtual machine rendering "backend", any language
> will need to provide instructions for that, and we could see more than one of
> the "traditional" scripting languages "extended" perhaps to emit "our"
> byte-code.

Thanks for correction. Really, LLVM - based parser could link POV-Ray
with many other languages.
--
YB


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