POV-Ray : Newsgroups : povray.programming : VB-Coder für Modeller gesucht! Server Time
28 Jul 2024 16:22:58 EDT (-0400)
  VB-Coder für Modeller gesucht! (Message 1 to 7 of 7)  
From: Paul Blaszczyk
Subject: VB-Coder für Modeller gesucht!
Date: 20 Oct 2000 07:12:46
Message: <39F0368F.2D6C7101@alpharay.de>
---------------------------------------------------------------------------

| Sorry, that this post is in german!! But i search for german coders
only... |
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Hallo!



Falls ja, dann habt ihr sicherlich gemerkt, dass es sich in den letzten
Monaten nichts getan hat... (ausser dem neuen Banner von letzter Woche
;)
..das liegt u.a. daran, dass ich mit meiner Ausbildung ziemlich

war und zuviele Projekte nebenbei am laufen gehabt habe.


voran
kommen, und suche deshalb ein paar VB-Coder (bis zu 10! Siehe Infos auf


Tag lang...  ;)


kommerzielle Profi-Version von diesem herausbringen (u.a. mit eine
Physik-Engine, Charakter-Animation, usw.).


meine


Falls jemand von euch schon mal mit 3D Studio zu tun hatte und sich
einen
Modeller wie Moray oder AC3D angeschaut hat, der wird nicht umsteigen
wollen
;)  (nichts gegen Moray...es ist ein kleiner 3D Studio-Klon, welcher
meiner
Meinung nach der beste POV-Modeller zur Zeit ist, von der Bedienung und

kommerziellen, Modellern hat).

Ich habe mir in den letzten Jahren verschiedene Modeller angeschaut
(u.a.
LightWave, AutoCAD, Truespace und Cinema4D), wobei mir 3D Studio am
besten

logisch
aufgebaut und man kommt sehr schnell zum guten Ergebnissen (was aber
auch


Was ich vor habe, ist ein ebenfalls einfach zu bedienenden und

und


eigener
Plugins benutzen kann. Woran ich zur Zeit arbeite ist ein POV-Parser,

und in andere Formate zu exportieren.
Damit hier jetzt keine Discussionen angefangen werden, dass VB zu lahm

VB DLL's einbinden kann, welche in C++ und/oder ASM geschrieben sind.
:)


--------------------------------------

- OpenGL (evtl. auch noch DirectX 7) Darstellung im Fenster
(Drahtmodell,
Flat/Gouraud,  Texturen; ggf. bei GeForce-Karten Bump-Mapping und
Spiegelung)

- Keyframe-Animation

Radiosity,
Photon-Mapping, Glowing)


Einstellungen (Frensel-, Blurred-, Metallic reflection, Blinn, ...)

der

Angabe


div. Werte)
- Netzwerkrendering (Kommunikation zw. mehreren POV-Studios, unter
welchen
die einzelnen Frames einer Scene verteilt werden; evtl. eine


verteilt)
- Internet-/Netzwerfmodelling (das Modellieren einer Scene von mehreren


Das sind ein paar Hauptfunktionen, die mir so eingefallen sind (die
Ideen
sind noch lange nicht aus ;-))
Falls ihr interessiert seid, dann schreibt mich einfach an!!  ->
3d### [at] alpharayde


Paul


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From: Rick [Kitty5]
Subject:
Date: 20 Oct 2000 09:34:19
Message: <39f049db@news.povray.org>
> --------------------------------------------------------------------------
-
>
> | Sorry, that this post is in german!! But i search for german coders
> only... |
> --------------------------------------------------------------------------
-

i always thaught VB was a language all to itself....

Rick


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From: Christoph Hormann
Subject: Re: VB-Coder für Modeller gesucht!
Date: 20 Oct 2000 09:35:54
Message: <39F04A3F.A08A6657@schunter.etc.tu-bs.de>
Paul Blaszczyk wrote:
> 
> | Sorry, that this post is in german!! But i search for german coders
> only... |

[...]

I find it quite restrictive to reduce the call to german coders, what's the
reason ? 
Furthermore it's probably quite difficult and not very effective to do such a
complicated project in VB.  

NTL, good luck!

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Alan Kong
Subject:
Date: 20 Oct 2000 19:00:21
Message: <ugj1vs40otq4tar6uakik7stp2sh09qgij@4ax.com>
Hi, Paul. Could you please post in plain text? Thanks.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


On Fri, 20 Oct 2000 20:26:58 +0200 Paul Blaszczyk wrote:

><!doctype html public "-//w3c//dtd html 4.0 transitional//en">
><html>
>
><blockquote TYPE=CITE>I find it quite restrictive to reduce the call to
>german coders, what's the
><br>reason ?</blockquote>
>The communication is much easier. Especially, when you discuss very complex
>things. And not every german is one of the best in english...like me ;)
><blockquote TYPE=CITE> 
><br>Furthermore it's probably quite difficult and not very effective to
>do such a
><br>complicated project in VB.</blockquote>
>Difficult? I don't think so. And why ineffective? Ya mean the speed? It's
>possible (i think you haven't read my post completly ;)  to use c++/ASM-DLL's
>in VB-Projects, that makes the programs so fast like a c++ program.
><br> 
><blockquote TYPE=CITE>NTL, good luck!</blockquote>
>Thx :-)
><p>Paul
><p>POV-Studio ··· <A
HREF="http://www.povstudio.de">http://www.povstudio.de</A></html>


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From: Paul Blaszczyk
Subject: Re: VB-Coder für Modeller gesucht!
Date: 20 Oct 2000 19:52:21
Message: <39F0DB2A.8B8EE637@alpharay.de>
Sorry! I have set "plain text" as default in Netscape...mhh...

>I find it quite restrictive to reduce the call to german coders, what's
the
> reason ?

The communication is much easier. Especially, when you discuss very
complex things.
And not every german is one of the best in english...like me ;)


> Furthermore it's probably quite difficult and not very effective to do
such a
> complicated project in VB.

Difficult? I don't think so. And why ineffective? Ya mean the speed?
It's possible (i
think you haven't read my post completly ;)  to use c++/ASM-DLL's in
VB-Projects,
that makes the programs so fast like a c++ program.


  NTL, good luck!

Thx :-)

Paul



Post a reply to this message

From: Christoph Hormann
Subject: Re: VB-Coder für Modeller gesucht!
Date: 21 Oct 2000 03:31:50
Message: <39F14666.E7D3134B@schunter.etc.tu-bs.de>
Paul Blaszczyk wrote:
> 
> The communication is much easier. Especially, when you discuss very
> complex things.
> And not every german is one of the best in english...like me ;)
> 

Yes, but probably most programmers experienced in povray related stuff and GUI
programming including things like OpenGL probably know the special vocabulary
much better in english than in german, even if they speak german in the first
place.

> Difficult? I don't think so. And why ineffective? Ya mean the speed?
> It's possible (i
> think you haven't read my post completly ;)  to use c++/ASM-DLL's in
> VB-Projects,
> that makes the programs so fast like a c++ program.
> 

Probaly VB programs are never as fast as c++ or delphi code can be (i did read
your part about c++/asm dll's, but this covers only the parts of the program
written in the single dll's) but that was not the thing i wanted to point out. 
There are a lot of techniques possible in c++ and delphi that make life easier
for the programmer when dealing with large projects i remember not beeing
implemented in VB (maybe some are now), for example:

- function pointers (pointers in general ?)
- the concept of OOP (including class libraries for many special purposes)
- dynamic arrays
- overloading functions

Again, i don't want to discourage you, just think you might consider a different
programming language.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Paul Blaszczyk
Subject: Re: VB-Coder für Modeller gesucht!
Date: 21 Oct 2000 11:09:40
Message: <39F1BF98.D6A13EB5@alpharay.de>
Christoph Hormann wrote:

> Yes, but probably most programmers experienced in povray related stuff and GUI
> programming including things like OpenGL probably know the special vocabulary
> much better in english than in german, even if they speak german in the first
> place.

I do, too ;)
I meant more things like source-code descriptions, task distribution, in-code
documentation and the general discussions about parts of the modeller. When one make

a mistake in translation, days or weeks of programming can be for the trash, because

he tries to do something he knows he must do...

In all, I will create POV-Studio (as first) in english. Later follows german and
other languages.


> Probaly VB programs are never as fast as c++ or delphi code can be (i did read
> your part about c++/asm dll's, but this covers only the parts of the program
> written in the single dll's) but that was not the thing i wanted to point out.
> There are a lot of techniques possible in c++ and delphi that make life easier
> for the programmer when dealing with large projects i remember not beeing
> implemented in VB (maybe some are now), for example:
>
> - function pointers (pointers in general ?)
> - the concept of OOP (including class libraries for many special purposes)
> - dynamic arrays
> - overloading functions

Let suprise you by VB.net (VB 7)  ;-)   Some cool things like OOP and threading are
included. I can't tell you whether the other functions listed by you are included in

VB, because i havn't used theese up now (i'm coding mostly database-applications
with ADO or small graphical editors.


> Again, i don't want to discourage you, just think you might consider a different
> programming language.

After 10 years QB/PB and 1 year VB i doesn't learn a another language ;)
I know some c++ and ASM, but haven't time to learn VC, and at work i code in VB
only.
The second is, the time to code a GUI in VB vs. VC...on program i've created in VB
in about ten hours a good VC coder (he coding VC about 5 yers long) needed about 2
weeks, and his editor was not so clear and looks so professional like my in VB.

-----------------------------------------------------------------------------------------------------

>  I will not discuss whether i have to use VB or VC... i'm only seraching for
(german) VB coders   ;)
-----------------------------------------------------------------------------------------------------




Paul


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