POV-Ray : Newsgroups : povray.programming : Re: particles? Server Time
29 Jul 2024 10:30:14 EDT (-0400)
  Re: particles? (Message 1 to 6 of 6)  
From: Pabs
Subject: Re: particles?
Date: 5 May 2000 03:50:35
Message: <39127D70.4BA35A62@hotmail.com>
> > Has anyone done any work with implementing a particle system in POV?
> Any way I'll keep this thread informed

When I post the preliminary ParticlePatch src (done over MegaPOV 0.4) next week (I
think it will be finished by then) how should I post it
1 - just the bits I have inserted/changed & info on where they go
2 - changed src files
3 - complete src files

PS - the results I have been getting wrt illumination and colouring leave something to
be desired and look more like spherical fog than anything I got out of James Neill's
ray-tracer - esp. comparing the first scene he did with the same scene converted to
POV, but the refraction is quite good


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From: Chris Huff
Subject: Re: particles?
Date: 5 May 2000 14:14:06
Message: <chrishuff_99-5558D2.13171905052000@news.povray.org>
In article <39127D70.4BA35A62@hotmail.com>, Pabs <pab### [at] hotmailcom> 
wrote:

> When I post the preliminary ParticlePatch src (done over MegaPOV 0.4) 
> next week (I
> think it will be finished by then) how should I post it
> 1 - just the bits I have inserted/changed & info on where they go
> 2 - changed src files
> 3 - complete src files

I post the entire file if I make a large number of changes to it or if 
my additions take a large percentage of it's length, otherwise I post 
the chunks that I modified/added, along with some of the surrounding 
code so the correct place to put them is clearer. I don't bother to 
include files that I haven't modified, I just indicate which version my 
modifications are based on.
Though in the future, I will probably distribute whole source files more 
often...


> PS - the results I have been getting wrt illumination and colouring 
> leave something to be desired and look more like spherical fog than 
> anything I got out of James Neill's ray-tracer - esp. comparing the 
> first scene he did with the same scene converted to POV, but the 
> refraction is quite good

Could you post some demo images so we all know what you are talking 
about? :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Glen Berry
Subject: Re: particles?
Date: 5 May 2000 14:57:14
Message: <9xgTOd6+9OEkuodVTFNwSOw+72Ov@4ax.com>
On Fri, 05 May 2000 15:51:12 +0800, Pabs <pab### [at] hotmailcom> wrote:

>When I post the preliminary ParticlePatch src (done over MegaPOV 0.4) next week (I
>think it will be finished by then) how should I post it
>1 - just the bits I have inserted/changed & info on where they go
>2 - changed src files
>3 - complete src files

I have a strong preference for #2. Distributing whole source files
which have been modified is much more idiot-proof (ie, Glen Proof)
than handing out a list of changes. and info on where to add them.

Later,
Glen Berry

( Remove the "7" from 7no### [at] ezwvcom to email me. )


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From: Pabs
Subject: Re: particles?
Date: 7 May 2000 23:04:26
Message: <39162EE0.24E1DC39@hotmail.com>
Glen Berry wrote:

> >When I post the preliminary ParticlePatch src (done over MegaPOV 0.4) next week (I
> >think it will be finished by then) how should I post it

It may be a little longer (I have exams this week) >:O  :-)

> >2 - changed src files
>
> I have a strong preference for #2. Distributing whole source files
> which have been modified is much more idiot-proof (ie, Glen Proof)
> than handing out a list of changes. and info on where to add them.

I agree but what if you are working on a patch of your own an you accidentally
overwrite your files with the patch you download - then you will be in trouble unless
you can decode your scribbled notes :) back to bits & bytes

Chris Huff wrote:

> Could you post some demo images so we all know what you are talking
> about? :-)

Will post changed src, & demo images (both James Neill's & ParticlePatch) on my
website
(zip.to/pabs3) when I finish them

Bye
Pabs


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From: Glen Berry
Subject: Re: particles?
Date: 8 May 2000 01:40:18
Message: <n1IWORUz=WiCPhDEuUoOXPXBXWyw@4ax.com>
On Mon, 08 May 2000 11:05:04 +0800, Pabs <pab### [at] hotmailcom> wrote:

>> I have a strong preference for #2. Distributing whole source files
>> which have been modified is much more idiot-proof (ie, Glen Proof)
>> than handing out a list of changes. and info on where to add them.
>
>I agree but what if you are working on a patch of your own an you accidentally
>overwrite your files with the patch you download - then you will be in trouble unless
>you can decode your scribbled notes :) back to bits & bytes

I always keep backup copies of *all* source code in seperate
directories. That way, I can always rebuild anything that I might
need.

Later,
Glen Berry

( Remove the "7" from 7no### [at] ezwvcom to email me. )


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From: Pabs
Subject: Re: particles?
Date: 25 May 2000 22:20:41
Message: <392DDFA2.1CFD4FDA@hotmail.com>
Pabs wrote:

> Will post changed src, & demo images (both James Neill's & ParticlePatch) on my
website
> (zip.to/pabs3) when I finish them

The docs, src & demos (just ParticlePatch (done over megapov 0.5)) are on my page down
the
bottom @ http://www.crosswinds.net/~pabs3/
For demos of James Neill's project go to his website 
http://home.clara.net/renaissance59/
& check the projects section
Note!!! similar scenes in my patch don't produce the same results as James' project
Render times for the 3 examples were all ~ 20s (this is for just 1 particle - it slows
down
with more)

I don't have much time to answer questions as I am quite busy with uni
THIS PATCH IS FUSTRATING - DON'T GET TOO MAD
and don't take it out on me PLEASE (gets down on knees to beg)

when I get some holidays I may extend it some more - shadows, patterns instead of
Noise,
nobenddist, more

Have fun
Pabs


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