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If you've got a PC with a decent graphics card, you might want to have a look at
Shadertoy.com - it's more technical than writing pov code, and more prone to
glitches, but it's so much faster!
I've ported a few of my old POV-Ray scenes to it -
https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see them running
in realtime.
--
Tek
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holy crab! o_0
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> If you've got a PC with a decent graphics card, you might want to have a look at
> Shadertoy.com - it's more technical than writing pov code, and more prone to
> glitches, but it's so much faster!
Good find! The best bit is you can just hit play and instantly your
creation (or an error...) is shown rendered in real-time. No need to
mess about with boiler-plate code, just write the pixel shader.
> I've ported a few of my old POV-Ray scenes to it -
> https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see them running
> in realtime.
Very good, I'll have to look up some of mine that are suitable. I'm
amazed at what some people have achieved on there.
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> I've ported a few of my old POV-Ray scenes to it -
> https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see them running
> in realtime.
This is fun!
I started to write a framework for a raytracer but it got too
complicated, so I started with a simple reflective sphere(s) over a
reflective plane example (of course with multiple-level reflections,
shadows and specular highlights!). It runs at 60fps (or maybe 30fps, I
can't tell) even in full-screen here (Chrome/Win7).
https://www.shadertoy.com/view/4ssGWX
Surprisingly it actually runs at 5fps on my *phone*... :-S
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On Wed, 02 Oct 2013 09:26:35 +0200, scott <sco### [at] scottcom> wrote:
>> I've ported a few of my old POV-Ray scenes to it -
>> https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see
>> them running
>> in realtime.
>
> This is fun!
>
> I started to write a framework for a raytracer but it got too
> complicated, so I started with a simple reflective sphere(s) over a
> reflective plane example (of course with multiple-level reflections,
> shadows and specular highlights!). It runs at 60fps (or maybe 30fps, I
> can't tell) even in full-screen here (Chrome/Win7).
>
> https://www.shadertoy.com/view/4ssGWX
>
> Surprisingly it actually runs at 5fps on my *phone*... :-S
Cool! Is the one in th emiddle hanging from an invisible string? Or is
this like in the matrix? :)
--
-Nekar Xenos-
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>> https://www.shadertoy.com/view/4ssGWX
>>
>> Surprisingly it actually runs at 5fps on my *phone*... :-S
>
> Cool! Is the one in th emiddle hanging from an invisible string? Or is
> this like in the matrix? :)
Nope, it just has a mass of zero at the moment :-)
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On Thu, 03 Oct 2013 09:10:52 +0200, scott <sco### [at] scottcom> wrote:
>>> https://www.shadertoy.com/view/4ssGWX
>>>
>>> Surprisingly it actually runs at 5fps on my *phone*... :-S
>>
>> Cool! Is the one in th emiddle hanging from an invisible string? Or is
>> this like in the matrix? :)
>
> Nope, it just has a mass of zero at the moment :-)
>
Then it has to be a hologram :)
--
-Nekar Xenos-
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>>> Cool! Is the one in th emiddle hanging from an invisible string? Or is
>>> this like in the matrix? :)
>>
>> Nope, it just has a mass of zero at the moment :-)
>>
>
> Then it has to be a hologram :)
BTW I added some focal blur and AA, not 100% sure on the physical
correctness of my focal blur algorithm, I kind of made it up as I went
along. Will have to check the POV source to see how that works.
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