POV-Ray : Newsgroups : povray.off-topic : Shadertoy Server Time
31 Oct 2024 14:09:36 EDT (-0400)
  Shadertoy (Message 1 to 8 of 8)  
From: Tek
Subject: Shadertoy
Date: 30 Aug 2013 09:30:01
Message: <web.52209d6d18dc3658c25cb0950@news.povray.org>
If you've got a PC with a decent graphics card, you might want to have a look at
Shadertoy.com - it's more technical than writing pov code, and more prone to
glitches, but it's so much faster!

I've ported a few of my old POV-Ray scenes to it -
https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see them running
in realtime.

--
Tek


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From: nemesis
Subject: Re: Shadertoy
Date: 30 Aug 2013 17:05:00
Message: <web.5221083dad1eed1eebb90cbd0@news.povray.org>
holy crab! o_0


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From: scott
Subject: Re: Shadertoy
Date: 20 Sep 2013 03:20:44
Message: <523bf74c$1@news.povray.org>
> If you've got a PC with a decent graphics card, you might want to have a look at
> Shadertoy.com - it's more technical than writing pov code, and more prone to
> glitches, but it's so much faster!

Good find! The best bit is you can just hit play and instantly your 
creation (or an error...) is shown rendered in real-time. No need to 
mess about with boiler-plate code, just write the pixel shader.

> I've ported a few of my old POV-Ray scenes to it -
> https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see them running
> in realtime.

Very good, I'll have to look up some of mine that are suitable. I'm 
amazed at what some people have achieved on there.


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From: scott
Subject: Re: Shadertoy
Date: 2 Oct 2013 03:26:35
Message: <524bcaab$1@news.povray.org>
> I've ported a few of my old POV-Ray scenes to it -
> https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see them running
> in realtime.

This is fun!

I started to write a framework for a raytracer but it got too 
complicated, so I started with a simple reflective sphere(s) over a 
reflective plane example (of course with multiple-level reflections, 
shadows and specular highlights!). It runs at 60fps (or maybe 30fps, I 
can't tell) even in full-screen here (Chrome/Win7).

https://www.shadertoy.com/view/4ssGWX

Surprisingly it actually runs at 5fps on my *phone*...  :-S


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From: Nekar Xenos
Subject: Re: Shadertoy
Date: 2 Oct 2013 14:30:16
Message: <op.w4ca0n1aufxv4h@xena>
On Wed, 02 Oct 2013 09:26:35 +0200, scott <sco### [at] scottcom> wrote:

>> I've ported a few of my old POV-Ray scenes to it -
>> https://www.shadertoy.com/user/TekF/sort=love - it's amazing to see  
>> them running
>> in realtime.
>
> This is fun!
>
> I started to write a framework for a raytracer but it got too  
> complicated, so I started with a simple reflective sphere(s) over a  
> reflective plane example (of course with multiple-level reflections,  
> shadows and specular highlights!). It runs at 60fps (or maybe 30fps, I  
> can't tell) even in full-screen here (Chrome/Win7).
>
> https://www.shadertoy.com/view/4ssGWX
>
> Surprisingly it actually runs at 5fps on my *phone*...  :-S

Cool! Is the one in th emiddle hanging from an invisible string? Or is  
this like in the matrix? :)

-- 
-Nekar Xenos-


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From: scott
Subject: Re: Shadertoy
Date: 3 Oct 2013 03:10:52
Message: <524d187c$1@news.povray.org>
>> https://www.shadertoy.com/view/4ssGWX
>>
>> Surprisingly it actually runs at 5fps on my *phone*...  :-S
>
> Cool! Is the one in th emiddle hanging from an invisible string? Or is
> this like in the matrix? :)

Nope, it just has a mass of zero at the moment :-)


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From: Nekar Xenos
Subject: Re: Shadertoy
Date: 4 Oct 2013 01:03:08
Message: <op.w4eyzefwufxv4h@xena>
On Thu, 03 Oct 2013 09:10:52 +0200, scott <sco### [at] scottcom> wrote:

>>> https://www.shadertoy.com/view/4ssGWX
>>>
>>> Surprisingly it actually runs at 5fps on my *phone*...  :-S
>>
>> Cool! Is the one in th emiddle hanging from an invisible string? Or is
>> this like in the matrix? :)
>
> Nope, it just has a mass of zero at the moment :-)
>

Then it has to be a hologram :)


-- 
-Nekar Xenos-


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From: scott
Subject: Re: Shadertoy
Date: 4 Oct 2013 02:43:19
Message: <524e6387@news.povray.org>
>>> Cool! Is the one in th emiddle hanging from an invisible string? Or is
>>> this like in the matrix? :)
>>
>> Nope, it just has a mass of zero at the moment :-)
>>
>
> Then it has to be a hologram :)

BTW I added some focal blur and AA, not 100% sure on the physical 
correctness of my focal blur algorithm, I kind of made it up as I went 
along. Will have to check the POV source to see how that works.


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