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On 08/04/2015 08:30, Thomas de Groot wrote:
>
> I wonder however if that could yield as precise results. The promotion
> film is too slick for that. :-)
It is too slick for me too.
Alarm bells ring when I think that it is too good to be true. Because it
will be too good to be true.
--
Regards
Stephen
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Am 08.04.2015 um 12:17 schrieb Stephen:
> On 08/04/2015 02:04, clipka wrote:
>> Am 07.04.2015 um 20:16 schrieb Nekar Xenos:
>>
>>> Maybe a better description of what I would want would be "air
>>> sculpting". I would want to sculpt the "hologram" with my hands.
>>
>> AFAIK there already exists such software for the Oculus Rift / Leap
>> Motion combo.
>
> Well, how useful is it?
Needs work I think (haven't tested the Oculus Rift end of it yet). But
it clearly demonstrates that the technology is there already.
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Am 08.04.2015 um 09:30 schrieb Thomas de Groot:
> The main problem I see presently is with the goggles. I fear that they
> will result in neck cramps and associated headaches... Now, when they
> will come up with a holodeck...
No need to worry about neck cramps. Their project seems to be intended
to be yet a deal more lightweight than the Oculus Rift, and the DK2
doesn't give me neck issues at all, even with prolonged use.
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On 08/04/2015 22:54, clipka wrote:
> Am 08.04.2015 um 12:17 schrieb Stephen:
>> On 08/04/2015 02:04, clipka wrote:
>>> Am 07.04.2015 um 20:16 schrieb Nekar Xenos:
>>>
>>>> Maybe a better description of what I would want would be "air
>>>> sculpting". I would want to sculpt the "hologram" with my hands.
>>>
>>> AFAIK there already exists such software for the Oculus Rift / Leap
>>> Motion combo.
>>
>> Well, how useful is it?
>
> Needs work I think (haven't tested the Oculus Rift end of it yet). But
> it clearly demonstrates that the technology is there already.
>
I hope the consumer version is out before then. I'll be a tester. :-)
--
Regards
Stephen
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Nekar Xenos <nek### [at] gmailcom> wrote:
> I recently heard about Steam's new VR headset, the HTC Vive and it was
> sounding like it may be better than the Occulus Rift
> https://www.youtube.com/watch?v=leg2gS6ShZw
> And then I came accross this:
> https://www.youtube.com/watch?v=qym11JnFQBM
> https://www.youtube.com/watch?v=b6sL_5Wgvrg
> The way she was modifying the fuel tank on the bike is the way I would
> love to do 3d modeling. The possibilities seem endless.
> I'm a bit scared of what the price could be for something like this
> though. And I do hope they have a good cooling system.
What I fear is that they are focusing too much on niche features
and too little on the mainstream features (ie. video games).
We got a bit of a taste what happens when they do that, with the
pre-hype of the Xbox One. Microsoft focused too much on something
people were not interested in (ie. the console being a multimedia
enhancer) and too little on the things that people are interested
in (ie. video games). Microsoft missed the ball quite completely
there.
I'm not interested in using a VR headset as a toy, nor am I interested
in using it for modeling. I'm interested in using it for playing video
games. So I'm worried about whether they are spending way too much
effort on the former and too little on the latter.
The major reason I'm worried is price: If too much work is put into
the project, it will drive the price up.
--
- Warp
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On Sat, 11 Apr 2015 19:51:59 +0200, Warp <war### [at] tagpovrayorg> wrote:
> Nekar Xenos <nek### [at] gmailcom> wrote:
>> I recently heard about Steam's new VR headset, the HTC Vive and it was
>> sounding like it may be better than the Occulus Rift
>> https://www.youtube.com/watch?v=leg2gS6ShZw
>
>> And then I came accross this:
>> https://www.youtube.com/watch?v=qym11JnFQBM
>> https://www.youtube.com/watch?v=b6sL_5Wgvrg
>
>> The way she was modifying the fuel tank on the bike is the way I would
>> love to do 3d modeling. The possibilities seem endless.
>
>> I'm a bit scared of what the price could be for something like this
>> though. And I do hope they have a good cooling system.
>
> What I fear is that they are focusing too much on niche features
> and too little on the mainstream features (ie. video games).
>
> We got a bit of a taste what happens when they do that, with the
> pre-hype of the Xbox One. Microsoft focused too much on something
> people were not interested in (ie. the console being a multimedia
> enhancer) and too little on the things that people are interested
> in (ie. video games). Microsoft missed the ball quite completely
> there.
>
> I'm not interested in using a VR headset as a toy, nor am I interested
> in using it for modeling. I'm interested in using it for playing video
> games. So I'm worried about whether they are spending way too much
> effort on the former and too little on the latter.
>
> The major reason I'm worried is price: If too much work is put into
> the project, it will drive the price up.
>
It seems to combine some AR-type features, I was wondering if it would be
possible to make a Doom 3 type game with your surroundings re-skinned in a
Doom theme.
--
-Nekar Xenos-
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On Sat, 11 Apr 2015 19:51:59 +0200, Warp <war### [at] tagpovrayorg> wrote:
> Nekar Xenos <nek### [at] gmailcom> wrote:
>> I recently heard about Steam's new VR headset, the HTC Vive and it was
>> sounding like it may be better than the Occulus Rift
>> https://www.youtube.com/watch?v=leg2gS6ShZw
>
>> And then I came accross this:
>> https://www.youtube.com/watch?v=qym11JnFQBM
>> https://www.youtube.com/watch?v=b6sL_5Wgvrg
>
>> The way she was modifying the fuel tank on the bike is the way I would
>> love to do 3d modeling. The possibilities seem endless.
>
>> I'm a bit scared of what the price could be for something like this
>> though. And I do hope they have a good cooling system.
>
> The major reason I'm worried is price: If too much work is put into
> the project, it will drive the price up.
>
The cheaper alternative would be Google Cardboard. But there also seems to
be no games available for it, and very few apps.
--
-Nekar Xenos-
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On 12/04/2015 07:16, Nekar Xenos wrote:
> On Sat, 11 Apr 2015 19:51:59 +0200, Warp <war### [at] tagpovrayorg> wrote:
>
>> Nekar Xenos <nek### [at] gmailcom> wrote:
>>> I'm a bit scared of what the price could be for something like this
>>> though. And I do hope they have a good cooling system.
>>
LOL It gives new meaning to my home town's saying.
"Go away and boil your head."
>>
>> I'm not interested in using a VR headset as a toy, nor am I interested
>> in using it for modeling. I'm interested in using it for playing video
>> games. So I'm worried about whether they are spending way too much
>> effort on the former and too little on the latter.
>>
I would say that it is a strategy. Marketing it for a niche group would
not raise much finance.
>> The major reason I'm worried is price: If too much work is put into
>> the project, it will drive the price up.
>>
>
> It seems to combine some AR-type features, I was wondering if it would
> be possible to make a Doom 3 type game with your surroundings re-skinned
> in a Doom theme.
>
Someone will be working on that. I can imagine.
I saw a (mock up of a?) system that projected objects into your
surroundings on the BBC Tech pages.
I can't find the clip but I think that it was in the last six months.
--
Regards
Stephen
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Am 12.04.2015 um 09:01 schrieb Stephen:
> I saw a (mock up of a?) system that projected objects into your
> surroundings on the BBC Tech pages.
> I can't find the clip but I think that it was in the last six months.
This gadget, maybe?
https://www.kickstarter.com/projects/catopsys/immersis/description
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On 12/04/2015 18:44, clipka wrote:
> Am 12.04.2015 um 09:01 schrieb Stephen:
>
>> I saw a (mock up of a?) system that projected objects into your
>> surroundings on the BBC Tech pages.
>> I can't find the clip but I think that it was in the last six months.
>
> This gadget, maybe?
>
> https://www.kickstarter.com/projects/catopsys/immersis/description
>
>
No. IIRC you wore AV glasses and 3D objects were projected on them.
If you combined that with your gadget. Nekar's Doom would be possible.
--
Regards
Stephen
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