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From: Orchid Win7 v1
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 03:17:47
Message: <5375bb9b$1@news.povray.org>
>> Is it usual for it to take two and a half hours to get from one end of a
>> corridor to another? I can't work out if the game is seriously *that
>> hard*, or if I'm just playing it wrong...
>
> You must be playing it wrong, because it never took me that long.  What
> difficulty level are you playing at?

I thought as much.

I've got it on Normal difficulty.

Now to figure out what I'm actually doing wrong...


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From: nemesis
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 16:15:01
Message: <web.537670eb453e75ed352a052d0@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> >> Is it usual for it to take two and a half hours to get from one end of a
> >> corridor to another? I can't work out if the game is seriously *that
> >> hard*, or if I'm just playing it wrong...
> >
> > You must be playing it wrong, because it never took me that long.  What
> > difficulty level are you playing at?
>
> I thought as much.
>
> I've got it on Normal difficulty.
>
> Now to figure out what I'm actually doing wrong...

perhaps you're not used to stealth-based games...


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From: Warp
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 16:52:32
Message: <53767a90@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> perhaps you're not used to stealth-based games...

You mean it's not the kind of game where you run into the enemy camp
guns blazing and screaming at the top of your lungs, shooting everything
that moves?

-- 
                                                          - Warp


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From: Orchid Win7 v1
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 17:11:18
Message: <53767ef6$1@news.povray.org>
On 16/05/2014 09:52 PM, Warp wrote:
> nemesis<nam### [at] gmailcom>  wrote:
>> perhaps you're not used to stealth-based games...
>
> You mean it's not the kind of game where you run into the enemy camp
> guns blazing and screaming at the top of your lungs, shooting everything
> that moves?

Not with 12 bullets, you don't.

Plus, you would kind of have to figure out who the heck "the enemy" 
actually is...


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From: Orchid Win7 v1
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 17:12:59
Message: <53767f5b$1@news.povray.org>
>> Now to figure out what I'm actually doing wrong...
>
> perhaps you're not used to stealth-based games...

Heh. At least it *is* stealth-based, and I'm not just walking around 
with 12 bullets when actually there's some part I missed where you get 
given an assault rifle with 700 bullets or something... I was beginning 
to wonder!


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From: nemesis
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 17:55:01
Message: <web.53768918453e75edebb90cbd0@news.povray.org>
might try something different for a change

one of the best and most beautiful indie games from the last generation to me is
Limbo.  Yesterday I finally bought it, having previsouly just tasted the demo.

Might warm the heart of fans of platform classics such as Another World or
Prince of Persia... though not quite as long as these...


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From: Jim Henderson
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 18:31:22
Message: <537691ba$1@news.povray.org>
On Fri, 16 May 2014 08:17:55 +0100, Orchid Win7 v1 wrote:

>>> Is it usual for it to take two and a half hours to get from one end of
>>> a corridor to another? I can't work out if the game is seriously *that
>>> hard*, or if I'm just playing it wrong...
>>
>> You must be playing it wrong, because it never took me that long.  What
>> difficulty level are you playing at?
> 
> I thought as much.
> 
> I've got it on Normal difficulty.

IIRC, that's the difficulty I played at as well.

> Now to figure out what I'm actually doing wrong...

It might be a difference with the PC controls, I found the controls on 
the PS3 to be pretty intuitive.

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: Patrick Elliott
Subject: Re: Deus Ex: Human Revolution
Date: 16 May 2014 23:14:05
Message: <5376d3fd@news.povray.org>
On 5/16/2014 3:31 PM, Jim Henderson wrote:
> On Fri, 16 May 2014 08:17:55 +0100, Orchid Win7 v1 wrote:
>
>>>> Is it usual for it to take two and a half hours to get from one end of
>>>> a corridor to another? I can't work out if the game is seriously *that
>>>> hard*, or if I'm just playing it wrong...
>>>
>>> You must be playing it wrong, because it never took me that long.  What
>>> difficulty level are you playing at?
>>
>> I thought as much.
>>
>> I've got it on Normal difficulty.
>
> IIRC, that's the difficulty I played at as well.
>
>> Now to figure out what I'm actually doing wrong...
>
> It might be a difference with the PC controls, I found the controls on
> the PS3 to be pretty intuitive.
>
> Jim
>
>
>
I've played it on PC. So, no, its no the controls, for the most part (in 
fact, I probably would have done even worse with one.. lol) but, they 
did make a few changes to things from the prior game to this one, and.. 
gah, I hate having to relearn which things on the keyboard do what (not 
that they would *ever* do such a thing with a game controller...)

Best suggestion, for someone really having that much trouble on it.. try 
watching one of those walkthrough videos, or something that are out 
there, to get a sense of just what it takes to do things, and how. Its 
been a long time since I played it, so I don't remember all the details, 
but.. a lot of it came down to, "Don't get spotted in the bloody first 
place.", if I remember right.

And, yeah, some cameras, you can't avoid too easily, others.. you just 
need to keep an eye on where they are pointed, and avoid getting in 
front of them. They *all* have a blind spot right smack under the 
camera, if I remember, so the trick is usually to slip right up under 
the camera, when its looking the other way, then wait until you know its 
pointed away from where you are going, and you have time to move, then 
get your ass there and out of its view, before it shifts back to look 
that way. This isn't always easy, but it is possible. Ducts are, of 
course, your friend, and, in some cases, you get more options, like 
being able to move a soda machine, to get at one, if you added enough 
strength mods, with the right upgrades.

Its definitely not impossible. Maybe you just suck? ;) lol

Note: unlike the prior one, I failed, badly, at the, "don't kill anyone 
you don't really need to.", option. This one was definitely a bit harder 
to avoid those sorts of, "Oh hell, lets just shoot this bastard!", 
moments in. :p

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


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From: Nekar Xenos
Subject: Re: Deus Ex: Human Revolution
Date: 17 May 2014 08:13:38
Message: <op.xfz6wtlkufxv4h@xena.home>
On Wed, 14 May 2014 22:57:16 +0200, Orchid Win7 v1 <voi### [at] devnull> wrote:


> I'm not precisely sure which camp Deus Ex is in, but it seems to be the  
> latter:
> * It takes 4 bullet hits to kill you.
> * It takes about twelve bullet hits to kill an opponent.
> * The rate at which I expend ammo *vastly* exceeds the rate at which I  
> can find more. Thus far, I have yet to have more than 12 bullets in my  
> inventory simultaneously. And that's for a pistol!
>

You can play the game with minimal killing, so bullet/kill ratio is not  
that important.
Taking cover and blind-firing also helps a lot.

> So it seems the idea is to sneak past people. Now in Crysis, you can  
> press a button and turn invisible. In Far Cry, you can hide in the  
> bushes. And you've got binoculars. And a freaking sniper rifle! In  
> Batman, you can see in the dark and see through walls. You also have the  
> ability to fly and to instantly scale walls.
>
> In Deux Ex, on the other hand, you're just a guy. OK, a guy with  
> sunglasses embedded IN YOUR FACE... but you certainly don't have any  
> special cyborg abilities. You can't run, you can't jump, you can't climb,

You can.

> your vision is inferior to normal humans (in that every flat surface  
> lights up yellow when you look at it)

This is true. I don't know why they made everything yellow. Maybe it's  
gold-tinted Oakley's?

> , and you die about as easily as a normal human too. So... I'm not sure  
> how it's supposed to be possible to sneak past people.

Invisibility is available.


> Having died in this way multiple times, I concluded that the only  
> possible way out of this situation is to take out the guard. I mean,  
> every few seconds he comes and stands *right next to* where I'm hiding,  
> *with his back to me*. There is no logical reason for why a human would  
> do that; I can only conclude that the game is purposely designed this  
> way to make it easy for me to take him out. (This *is* one of the  
> opening missions, after all...)
>
> So I take the guy out. (It's *really* frustrating how the button to put  
> somebody to sleep and the button to KILL them are *the same button*! So  
> every time you take somebody down, there's a 50% chance you'll kill them  
> rather than just knock them out...) Now I can go hack the door... well  
> OK, on the fifth attempt I can hack the door! (I have yet to work out  
> what the myriad of different icons actually *mean*...)
>
Tap to knock-out, hold in to kill.


> In fact, I tried to sneak off, but we saw me, and I got killed. So I  
> reloaded the game... WHAT! The last save was TWO HOURS AGO?!
>
> Rage-quit.

Stealth is like Pov-Ray. It requires patience.

>
> PS. I enjoy the fact that I bought an upgrade that supposedly allows you  
> to "see through walls", only then to find out that you have to manually  
> turn it on somehow. Shame they couldn't make a tutorial to tell you  
> *how*, eh?

Take a look at the controls menu on how to see through walls.

Maybe you should start with difficulty set to easy.

-- 
-Nekar Xenos-


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From: Orchid Win7 v1
Subject: Re: Deus Ex: Human Revolution
Date: 17 May 2014 16:22:44
Message: <5377c514@news.povray.org>
> Best suggestion, for someone really having that much trouble on it.. try
> watching one of those walkthrough videos, or something that are out
> there, to get a sense of just what it takes to do things, and how.

Maybe I'll try that.

> Its
> been a long time since I played it, so I don't remember all the details,
> but.. a lot of it came down to, "Don't get spotted in the bloody first
> place.", if I remember right.

Yeah, getting spotted appears to basically result in an instant 
game-over. I mean, you could *try* to return fire, but you'll be dead 
very quickly. Running away occasionally works...

> And, yeah, some cameras, you can't avoid too easily, others.. you just
> need to keep an eye on where they are pointed, and avoid getting in
> front of them.

Yeah, well when there's a camera at the far end of a long, straight 
corridor with no cover, I'm not quite sure how I'd sneak up to it...

> Its definitely not impossible. Maybe you just suck? ;) lol

I feared this might be the case. :-/


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