|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>> It's infuriating to have to hit an enemy with 25 sniper bullets when you
>> have to reload after every 4 shots, and the total ammo capacity for the
>> sniper rifle is only 12 shots. You see the problem here? You have to
>> find 2x lots of ammo from somewhere, and reload no less than 7 times to
>> take out one bad buy. Meanwhile, there's 18 of these things, and they've
>> shot the ship to bits.
>
> There are other weapons besides the sniper rifle, you know. I preferred
> the shotgun. You need to get closer, but it's efficient.
I spent an hour or so on Sunday night trying to beat this thing,
eventually resulting in rage-quit.
I then had a read of a walkthrough. This pointed out that there's a
skyway on the desk (which I hadn't even noticed), and that if you ride
it all the way to the top, there's a sniper rifle up there.
Standing up there, nobody it shooting me, so I don't spend 80% of the
time dead. That leaves me more time for shooting at things and less time
being revived.
There *are* other weapons than the sniper rifle - but none of them are
going to work from up there. And it's so frustratingly fiddly to climb
down, when every split-second counts.
Also, from my save point, the only guns I have are a machine gun with 16
bullets left, and a burst gun with 11 bullets left. So basically, I can
use the sniper rifle, or I can try to subdue them with my winning
personality. The sniper rifle seems *far* more effective.
In short, having read the walkthrough, I can get _slightly_ further, but
still nowhere near the end. The automatons are *far* too difficult to
kill. There's just nothing that stops them.
I just watched this playthrough:
http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
I'm astonished at how little damage the ship takes. When *I* play this,
the health bar is down to 2/3 by the time I've got the sniper rifle! I
also can't figure out how the hell he kills the automatons so fast.
Those things have, like, a billion hit-points! When I met just *one*
earlier in the game, I died about 6 times before I could kill it. And
this battle has *two*!!
> (And no, it's not the final battle of the game.)
Oh... goodie. Well I'd like to be able to actually complete this battle
so I can see the rest of the game... but having just spent another hour
at it, I'm still getting nowhere.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
> I just watched this playthrough:
>
> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
That reminded me why I only played Doom in godmode and with the sound off.
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 04/02/2014 08:52 PM, Stephen wrote:
> On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
>> I just watched this playthrough:
>>
>> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
>
>
> That reminded me why I only played Doom in godmode and with the sound off.
That's... *one* way of doing it...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 04/02/2014 06:50 PM, Orchid Win7 v1 wrote:
> Having said that, I've now reached what is, I presume, the final battle.
> I presume that because the difficulty level just skyrocketed to the
> point where I can't make any progress at all. Yesterday I spent roughly
> 2 hours repeating the same 3 minutes of gameplay over and over and over
> again. I'd like to see how the game ends, but this is just an exercise
> in tedium.
Woo! 7 hours of playtime later, and I finally beat the final battle!
I'm not even sure what I did differently, but I fired the game back up
and managed to walk through it on the first attempt. How weird is that?
I can only hypothesize that it's because I finally gave up hope of ever
winning, and didn't even *try* to win. (How very Zen...)
The ending was... totally not worth it. Oh well! (Then again, that the
heck *would* be worth 7 hours of frustration??)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 04/02/2014 9:19 PM, Orchid Win7 v1 wrote:
> On 04/02/2014 08:52 PM, Stephen wrote:
>> On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
>>> I just watched this playthrough:
>>>
>>> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
>>
>>
>> That reminded me why I only played Doom in godmode and with the sound
>> off.
>
> That's... *one* way of doing it...
In an infinite universe, it is me!
I'm duff at these sort of games. Actually, I'm duff at all sorts of
games. So it beats me why I backed the new Elite on Kickstarter.
I must say that I'm looking forward to the Beta coming out. I'll try and
stay away from the children, though. ;-)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Am 05.02.2014 00:05, schrieb Stephen:
> I'm duff at these sort of games. Actually, I'm duff at all sorts of
> games. So it beats me why I backed the new Elite on Kickstarter.
> I must say that I'm looking forward to the Beta coming out. I'll try and
> stay away from the children, though. ;-)
Heh - another backer! You gotta tell me your pilot's name once you're there.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 05/02/2014 3:52 AM, clipka wrote:
> Am 05.02.2014 00:05, schrieb Stephen:
>
>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>> games. So it beats me why I backed the new Elite on Kickstarter.
>> I must say that I'm looking forward to the Beta coming out. I'll try and
>> stay away from the children, though. ;-)
>
> Heh - another backer! You gotta tell me your pilot's name once you're
> there.
>
Wilco. As soon as I remember it or if it magically revealed when I log
in. Did you back to Alpha testing?
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mca### [at] aolcom> wrote:
> That reminded me why I only played Doom in godmode and with the sound off.
Why even bother?
--
- Warp
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 05/02/2014 4:42 PM, Warp wrote:
> Stephen <mca### [at] aolcom> wrote:
>> That reminded me why I only played Doom in godmode and with the sound off.
>
> Why even bother?
>
That is a very good question.
In truth I don't really know. I asked myself at the time and several
times afterwards but the answer was not forthcoming.
Maybe I wanted to find a game where the object was not necessarily to
get frightened or to kill things* </drool>. ;-)
Maybe I was just feeling altruistic and I had been entranced by the
enthusiasm of a colleague about the BBC micro, version.
I don't know. But if I wasted 100 GBP then I will put it down to
experience. And experience was never bought so cheaply. </quote>
But now I've bought in I will give it a go and I look forward to playing it.
* I do not understand why anyone would get enjoyment out of killing
things. Unless they want to tick the "Pervert" box. I can understand
people getting excited by being frightened. But I have died several
times in my life, And if it wasn't for the luck of the cat being alive
when the box opened. I wouldn't be here.
So I forego the adrenalin rush.
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Am 05.02.2014 08:14, schrieb Stephen:
> On 05/02/2014 3:52 AM, clipka wrote:
>> Am 05.02.2014 00:05, schrieb Stephen:
>>
>>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>>> games. So it beats me why I backed the new Elite on Kickstarter.
>>> I must say that I'm looking forward to the Beta coming out. I'll try and
>>> stay away from the children, though. ;-)
>>
>> Heh - another backer! You gotta tell me your pilot's name once you're
>> there.
>>
>
> Wilco. As soon as I remember it or if it magically revealed when I log
> in. Did you back to Alpha testing?
I'd have loved to, but the price tag had the last say in the matter, so
it's Beta for me, too.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |