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From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 15:30:09
Message: <52f14dd1@news.povray.org>
>> It's infuriating to have to hit an enemy with 25 sniper bullets when you
>> have to reload after every 4 shots, and the total ammo capacity for the
>> sniper rifle is only 12 shots. You see the problem here? You have to
>> find 2x lots of ammo from somewhere, and reload no less than 7 times to
>> take out one bad buy. Meanwhile, there's 18 of these things, and they've
>> shot the ship to bits.
>
> There are other weapons besides the sniper rifle, you know. I preferred
> the shotgun. You need to get closer, but it's efficient.

I spent an hour or so on Sunday night trying to beat this thing, 
eventually resulting in rage-quit.

I then had a read of a walkthrough. This pointed out that there's a 
skyway on the desk (which I hadn't even noticed), and that if you ride 
it all the way to the top, there's a sniper rifle up there.

Standing up there, nobody it shooting me, so I don't spend 80% of the 
time dead. That leaves me more time for shooting at things and less time 
being revived.

There *are* other weapons than the sniper rifle - but none of them are 
going to work from up there. And it's so frustratingly fiddly to climb 
down, when every split-second counts.

Also, from my save point, the only guns I have are a machine gun with 16 
bullets left, and a burst gun with 11 bullets left. So basically, I can 
use the sniper rifle, or I can try to subdue them with my winning 
personality. The sniper rifle seems *far* more effective.

In short, having read the walkthrough, I can get _slightly_ further, but 
still nowhere near the end. The automatons are *far* too difficult to 
kill. There's just nothing that stops them.

I just watched this playthrough:

http://uk.ign.com/wikis/bioshock-infinite/Command_Deck

I'm astonished at how little damage the ship takes. When *I* play this, 
the health bar is down to 2/3 by the time I've got the sniper rifle! I 
also can't figure out how the hell he kills the automatons so fast. 
Those things have, like, a billion hit-points! When I met just *one* 
earlier in the game, I died about 6 times before I could kill it. And 
this battle has *two*!!

> (And no, it's not the final battle of the game.)

Oh... goodie. Well I'd like to be able to actually complete this battle 
so I can see the rest of the game... but having just spent another hour 
at it, I'm still getting nowhere.


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From: Stephen
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 15:52:16
Message: <52f15300@news.povray.org>
On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
> I just watched this playthrough:
>
> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck


That reminded me why I only played Doom in godmode and with the sound off.

-- 
Regards
     Stephen


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From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 16:19:02
Message: <52f15946$1@news.povray.org>
On 04/02/2014 08:52 PM, Stephen wrote:
> On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
>> I just watched this playthrough:
>>
>> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
>
>
> That reminded me why I only played Doom in godmode and with the sound off.

That's... *one* way of doing it...


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From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 16:23:37
Message: <52f15a59$1@news.povray.org>
On 04/02/2014 06:50 PM, Orchid Win7 v1 wrote:
> Having said that, I've now reached what is, I presume, the final battle.
> I presume that because the difficulty level just skyrocketed to the
> point where I can't make any progress at all. Yesterday I spent roughly
> 2 hours repeating the same 3 minutes of gameplay over and over and over
> again. I'd like to see how the game ends, but this is just an exercise
> in tedium.

Woo! 7 hours of playtime later, and I finally beat the final battle!

I'm not even sure what I did differently, but I fired the game back up 
and managed to walk through it on the first attempt. How weird is that?

I can only hypothesize that it's because I finally gave up hope of ever 
winning, and didn't even *try* to win. (How very Zen...)

The ending was... totally not worth it. Oh well! (Then again, that the 
heck *would* be worth 7 hours of frustration??)


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From: Stephen
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 18:05:01
Message: <52f1721d$1@news.povray.org>
On 04/02/2014 9:19 PM, Orchid Win7 v1 wrote:
> On 04/02/2014 08:52 PM, Stephen wrote:
>> On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
>>> I just watched this playthrough:
>>>
>>> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
>>
>>
>> That reminded me why I only played Doom in godmode and with the sound
>> off.
>
> That's... *one* way of doing it...


In an infinite universe, it is me!

I'm duff at these sort of games. Actually, I'm duff at all sorts of 
games. So it beats me why I backed the new Elite on Kickstarter.
I must say that I'm looking forward to the Beta coming out. I'll try and 
stay away from the children, though. ;-)


-- 
Regards
     Stephen


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From: clipka
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 22:52:06
Message: <52f1b566$1@news.povray.org>
Am 05.02.2014 00:05, schrieb Stephen:

> I'm duff at these sort of games. Actually, I'm duff at all sorts of
> games. So it beats me why I backed the new Elite on Kickstarter.
> I must say that I'm looking forward to the Beta coming out. I'll try and
> stay away from the children, though. ;-)

Heh - another backer! You gotta tell me your pilot's name once you're there.


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From: Stephen
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 02:14:07
Message: <52f1e4bf$1@news.povray.org>
On 05/02/2014 3:52 AM, clipka wrote:
> Am 05.02.2014 00:05, schrieb Stephen:
>
>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>> games. So it beats me why I backed the new Elite on Kickstarter.
>> I must say that I'm looking forward to the Beta coming out. I'll try and
>> stay away from the children, though. ;-)
>
> Heh - another backer! You gotta tell me your pilot's name once you're
> there.
>

Wilco. As soon as I remember it or if it magically revealed when I log 
in. Did you back to Alpha testing?

-- 
Regards
     Stephen


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From: Warp
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 11:42:40
Message: <52f269ff@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> That reminded me why I only played Doom in godmode and with the sound off.

Why even bother?

-- 
                                                          - Warp


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From: Stephen
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 14:52:30
Message: <52f2967e$1@news.povray.org>
On 05/02/2014 4:42 PM, Warp wrote:
> Stephen <mca### [at] aolcom> wrote:
>> That reminded me why I only played Doom in godmode and with the sound off.
>
> Why even bother?
>

That is a very good question.

In truth I don't really know. I asked myself at the time and several 
times afterwards but the answer was not forthcoming.
Maybe I wanted to find a game where the object was not necessarily to 
get frightened or to kill things* </drool>. ;-)
Maybe I was just feeling altruistic and I had been entranced by the 
enthusiasm of a colleague about the BBC micro, version.

I don't know. But if I wasted 100 GBP then I will put it down to 
experience. And experience was never bought so cheaply. </quote>

But now I've bought in I will give it a go and I look forward to playing it.


* I do not understand why anyone would get enjoyment out of killing 
things. Unless they want to tick the "Pervert" box. I can understand 
people getting excited by being frightened. But I have died several 
times in my life, And if it wasn't for the luck of the cat being alive 
when the box opened. I wouldn't be here.
So I forego the adrenalin rush.

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 08:21:43
Message: <52f38c67$1@news.povray.org>
Am 05.02.2014 08:14, schrieb Stephen:
> On 05/02/2014 3:52 AM, clipka wrote:
>> Am 05.02.2014 00:05, schrieb Stephen:
>>
>>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>>> games. So it beats me why I backed the new Elite on Kickstarter.
>>> I must say that I'm looking forward to the Beta coming out. I'll try and
>>> stay away from the children, though. ;-)
>>
>> Heh - another backer! You gotta tell me your pilot's name once you're
>> there.
>>
>
> Wilco. As soon as I remember it or if it magically revealed when I log
> in. Did you back to Alpha testing?

I'd have loved to, but the price tag had the last say in the matter, so 
it's Beta for me, too.


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