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29 Jul 2024 14:15:26 EDT (-0400)
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From: Kevin Wampler
Subject: Re: Two theories about Portal
Date: 27 Feb 2012 23:32:37
Message: <4f4c58e5$1@news.povray.org>
On 2/27/2012 9:49 AM, Warp wrote:
>    I haven't done the math but I assume that if you had a manageable mass
> as a black hole, such as 1 kilogram, it would evaporate in microseconds
> or faster (and still release a rather big amount of energy).

Much faster actually, I believe it'd evaporate in a fraction of a 
femtosecond.  As you say, there's pretty much nothing which could 
possibly be done to make that anything other than an extremely powerful 
bomb.
>
>    Also if the black hole is not kept constantly charged it could escape
> the magnetic field and fall to the ground, and again it would explode
> (although this time probably somewhere inside the Earth).

I read a science fiction book once with a somewhat similar premise (only 
the black hole was larger and non-manmade -- still charged though).  It 
was an interesting read partially because the author took some obvious 
pains to get the science at least largely correct.  If you listen to 
audiobooks, you can listen to it for free: 
http://www.podiobooks.com/title/singularity I found it pretty enjoyable, 
even if not particularly exceptional.


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From: Warp
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 10:38:27
Message: <4f4cf4f2@news.povray.org>
Kevin Wampler <wam### [at] uwashingtonedu> wrote:
> I've always wanted the answer to be that the power is supplied by the 
> walls, which is why you can't put a portal on all of the walls. 
> Unfortunately this seems to be inconsistent with some bits in the game, 
> so I can't think of an answer better than technobabble magic.

  I think there has never been an explanation attempt at why you can make
portals only on some surfaces but not others. Seems like the rule is "if
the surface is white and smooth, then it's portal-friendly, else it isn't".
No explanation why. (Smoothness could perhaps be handwaved, but not the
whiteness. There certainly are many surfaces in both games that are smooth
but non-white, and you can't put portals on them.)

-- 
                                                          - Warp


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From: Kevin Wampler
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 11:08:31
Message: <4f4cfbff$1@news.povray.org>
On 2/27/2012 9:28 AM, Warp wrote:
> clipka<ano### [at] anonymousorg>  wrote:
>> That's /one/ way to interpret the observable effects of gravity, but the
>> force of gravity is not necessarily the /cause/ of the movement, but may
>> instead be just the result of trying to /counter/ that movement.
>> Remember how inertia is not caused by some force of inertia, but instead
>> a force of inertia is caused by trying to counter the inertial movement.
>
>    I don't understand.
>
>    At every single point in the rod you have an acceleration downwards of
> about 9.8 m/s^2 due to gravity.
>
>    What exactly is the force in the opposite direction counteracting this?

I don't think it's any more odd to have a mysterious "force" holding the 
rod up than it is to have a mysterious energy input allowing it to fall. 
  You're really just giving slightly different answers to the same 
paradox.  Which answer is the most "natural" depends on how you treat 
gravity, and formulations of gravity which are mathematically isomorphic 
under normal circumstances seem to differ here.  For instance:

1) An object of mass m in a gravitational field of acceleration g feels 
a force of strength m*g, and by Newton's law moves according to m*g = 
m*dx^2/d^2x

2) An object of mass m in a gravitational field which gives potential 
m*g*x to an object at position x moves along a spacetime path which 
minimizes 0.5*m*(dx/dt)^2 - m*g*h

Under view (1) it seems that the rod should move, but under view (2) it 
seems the rod should stay still.  Of course, based on how portals work 
in the game I think it's clear that things operate more like (1), but 
this is just a fact about the game design and isn't the sort of thing 
you're going to be able to reason about like there's a correct answer 
for in any sort of "real" sense (unless you want to treat the portals as 
wormholes and solve the GR equations on the resulting topology, which I 
sure don't want to do, and which I suspect would turn out like (2) anyway).


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From: Jim Henderson
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 12:15:00
Message: <4f4d0b94$1@news.povray.org>
On Tue, 28 Feb 2012 10:38:27 -0500, Warp wrote:

> Kevin Wampler <wam### [at] uwashingtonedu> wrote:
>> I've always wanted the answer to be that the power is supplied by the
>> walls, which is why you can't put a portal on all of the walls.
>> Unfortunately this seems to be inconsistent with some bits in the game,
>> so I can't think of an answer better than technobabble magic.
> 
>   I think there has never been an explanation attempt at why you can
>   make
> portals only on some surfaces but not others. Seems like the rule is "if
> the surface is white and smooth, then it's portal-friendly, else it
> isn't".
> No explanation why. (Smoothness could perhaps be handwaved, but not the
> whiteness. There certainly are many surfaces in both games that are
> smooth but non-white, and you can't put portals on them.)

I think the whiteness is nothing more than a visual cue for the player.

Jim


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From: Kevin Wampler
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 15:48:43
Message: <4f4d3dab@news.povray.org>
On 2/27/2012 4:08 AM, Le_Forgeron wrote:
> Le 27/02/2012 01:23, Darren New a écrit :
>> Unless you're assuming the power is not coming from the gun itself.
>
>
> Or, if you opened the gun, you would find a set of miniportals with
> their infinite rods falling all over again and again.

I actually really like this theory that the portal gun is powered by 
internal portals.  The paradoxical chicken and egg aspect seems like it 
would fit well within the humor style of the game.


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From: Warp
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 16:28:36
Message: <4f4d4704@news.povray.org>
Kevin Wampler <wam### [at] uwashingtonedu> wrote:
> I actually really like this theory that the portal gun is powered by 
> internal portals.  The paradoxical chicken and egg aspect seems like it 
> would fit well within the humor style of the game.

  Actually a phenomenon feeding itself isn't all that paradoxical.

  For example stars work via fusion, and the fusion keeps the star doing
the fusion. It's an endless loop (which only stops when there's too much
iron, which does not fuse, in the core of the star).

  Or more precisely: What stops a star from collapsing due to gravity?
The continuous fusion that happens in its core. But what causes the fusion?
Gravity (and temperature, which the fusion itself produces). So the fusion
itself allows the fusion to continue.

-- 
                                                          - Warp


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From: Darren New
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 21:54:19
Message: <4f4d935b@news.povray.org>
On 2/27/2012 4:08, Le_Forgeron wrote:
> Or, if you opened the gun, you would find a set of miniportals with
> their infinite rods falling all over again and again.

I think that's the most meta concept I've heard in a year.

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


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From: Darren New
Subject: Re: Two theories about Portal
Date: 28 Feb 2012 22:00:22
Message: <4f4d94c6@news.povray.org>
On 2/28/2012 7:38, Warp wrote:
>    I think there has never been an explanation attempt at why you can make
> portals only on some surfaces but not others. Seems like the rule is "if

In the first game, the walls you could portal were tiles and the walls you 
couldn't were clearly metallic. I.e., it was evident it was due to the 
material of which the walls were made.

In the second game, you have the same sort of thing, except with moon rocks 
too, which strengthens that argument a bit.

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


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