![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Okay..
I have a stupid question.. And I may get a ribbing for this one..
I've looked into the Povray docs and in some of the faqs.. and I've not seen
a good way to do a arc..
Like I want to arc from point A to point B, with a slidng slope..
I tried playing around with Torus but that wasn't the look I wanted.. Is
there another function I could use to do this or will I have to go for the
way of the mesh..
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Sat, 18 May 2002 17:04:52 -0500, Dave Bates [{Norman}] wrote:
> I tried playing around with Torus but that wasn't the look I wanted.. Is
> there another function I could use to do this or will I have to go for
> the way of the mesh..
What do you mean by "wasn't the look I wanted"? You didn't give a very
good description of what you wanted...
A simple CSG using a torus and a couple planes or boxes to cut away the
unwanted portions might do what you want. Or you might use a lathe or CSG
of cylinders or cones if you want a different cross-section. If you don't
want a circular sweep, a mesh might be necessary, but otherwise it is
probably overkill.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: <chr### [at] tag povray org>
WWW: http://homepage.mac.com/chrishuff/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
There's always sphere_sweep too, in version 3.5 or MegaPOV. With that you
can get point A to point B done easily.
The "arc" could mean a section of cylinder, or a cone, or sphere, etc.
Depends on what you meant. A concave or convex arc of singular slope, such
as torus would produce, apparently isn't what was asked about. So
sphere_sweep is my suggestion, whether right or wrong.
bob h
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Yeah I found htis after I posted here.. :)
I've been doing some testing with Sphere sweeps, splines and isosurfaces..
I endedup using a cylinder object and a plane.. :)
IF anyone has a good site about Splines and sphere sweeps that would be
great.. I'm going through the WinDocs now trying to make heads and tails out
of it.. :)
Dave
"bob h" <omn### [at] charter net> wrote in message
news:3ce6e155$1@news.povray.org...
> There's always sphere_sweep too, in version 3.5 or MegaPOV. With that you
> can get point A to point B done easily.
> The "arc" could mean a section of cylinder, or a cone, or sphere, etc.
> Depends on what you meant. A concave or convex arc of singular slope, such
> as torus would produce, apparently isn't what was asked about. So
> sphere_sweep is my suggestion, whether right or wrong.
>
> bob h
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |