POV-Ray : Newsgroups : povray.newusers : Suggestion for a Snake design! Server Time
28 Nov 2024 06:00:23 EST (-0500)
  Suggestion for a Snake design! (Message 1 to 3 of 3)  
From: Simon Lemieux
Subject: Suggestion for a Snake design!
Date: 3 Jun 2001 00:14:14
Message: <3B19BAA8.543D1B4@yahoo.com>
Hi,
  I've decided to work on a little OpenGL game of mine again and this time I
decided to do a remake of the Gobbler game in which you have a snake that eats
chunks of food and grows and goes faster and you must not hit anything...  I
hope you get the picture...

Anyway, I would like to have a rendered snake in my game and I would animate the
snake with an animated texture in OpenGL consisiting of a number of different
images (ie not a gif... but many pngs!)

My problem is that I haven't program with povray for a long while and I became a
bit rusted over the time...  I was wondering what were my best bet to make a
curve in a cylinder and also curve the texture along the way... I've tried using
Chris' Bend include file, but it doesn't seem to work nice, or I haven't
mastered it for this use...  

Anyway, maybe there might be easier ways to do this, basically I would need 4
kind of images:
The head
The Tail
The Body
A curve in Body

The snake should only turn 90 angles...

A           :
|  +--+     |
+--+  |     |
      +-----+


See what I mean?

I will start making the game core right away and will put simple graphics as for
those four things (Probably just letters, for now...)...


As soon as it looks good, I should upload pictures of in-game play, since the
textures should all be rendered with POV-Ray I believe this might be good for
pov.bin.images!

Thanks for any suggestion,
  Simon

-- 
||  'How do you know I'm mad?' said Alice.
||  'You must be,' said the Cat, 'or you wouldn't have come here.'
--
 Simon Lemieux  (lem### [at] yahoocom)


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From: Rune
Subject: Re: Suggestion for a Snake design!
Date: 3 Jun 2001 18:26:31
Message: <3b1ab997@news.povray.org>
Hi Simon!

You say that your game is an OpenGL game. I know almost nothing about OpenGL
but I thought it was a real-time polygon rendering engine or something like
that. Have I got it all wrong?

However, you say that you want the graphics to be rendered in POV-Ray
indicating that you intent to use prerendered graphics for the game, and
indeed the images posted in povray.binaries.images also indicate this, as
they seem very 2D-like.

So I'm not quite sure if you want both the objects and the textures to be
rendered in POV-Ray, or if you only want to render the textures in POV-Ray
and do the objects in OpenGL.

Chances are I have just misunderstood the whole thing caused by my ignorance
in this matter. Either way, I might be better able to help you if you
explain a little more clear what you want to do.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Simon Lemieux
Subject: Re: Suggestion for a Snake design!
Date: 3 Jun 2001 18:48:35
Message: <3B1ABFE0.29780731@yahoo.com>
> You say that your game is an OpenGL game. I know almost nothing about OpenGL
> but I thought it was a real-time polygon rendering engine or something like
> that. Have I got it all wrong?

You are perfectly right!

> However, you say that you want the graphics to be rendered in POV-Ray
> indicating that you intent to use prerendered graphics for the game, and
> indeed the images posted in povray.binaries.images also indicate this, as
> they seem very 2D-like.
> 
> So I'm not quite sure if you want both the objects and the textures to be
> rendered in POV-Ray, or if you only want to render the textures in POV-Ray
> and do the objects in OpenGL.
> 
> Chances are I have just misunderstood the whole thing caused by my ignorance
> in this matter. Either way, I might be better able to help you if you
> explain a little more clear what you want to do.

I might not have explained myself as clear I should have...

The polygons that make the snake are actualy squares with a plane texture on it.
The textures are images that should be rendered with POV-Ray or as for now I've
done them with GIMP, but I hope to replace them very soon! ;)

I don't need the POV-Ray 3D object unless of course I have to render it myself,
but otherwise all I need are images (Specially in RGBA PNG).

Since I'm not trying to hire anybody around, I agree to make my own images, but
I'm not as good in POV-Ray as in OpenGL so I would need help to make them look
good!

I hope I have settled things quite correctly, feel free to ask any other
questions!

Thanks,
  Simon


-- 
||  'How do you know I'm mad?' said Alice.
||  'You must be,' said the Cat, 'or you wouldn't have come here.'
--
 Simon Lemieux  (lem### [at] yahoocom)


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