|
![](/i/fill.gif) |
Hi,
I've decided to work on a little OpenGL game of mine again and this time I
decided to do a remake of the Gobbler game in which you have a snake that eats
chunks of food and grows and goes faster and you must not hit anything... I
hope you get the picture...
Anyway, I would like to have a rendered snake in my game and I would animate the
snake with an animated texture in OpenGL consisiting of a number of different
images (ie not a gif... but many pngs!)
My problem is that I haven't program with povray for a long while and I became a
bit rusted over the time... I was wondering what were my best bet to make a
curve in a cylinder and also curve the texture along the way... I've tried using
Chris' Bend include file, but it doesn't seem to work nice, or I haven't
mastered it for this use...
Anyway, maybe there might be easier ways to do this, basically I would need 4
kind of images:
The head
The Tail
The Body
A curve in Body
The snake should only turn 90 angles...
A :
| +--+ |
+--+ | |
+-----+
See what I mean?
I will start making the game core right away and will put simple graphics as for
those four things (Probably just letters, for now...)...
As soon as it looks good, I should upload pictures of in-game play, since the
textures should all be rendered with POV-Ray I believe this might be good for
pov.bin.images!
Thanks for any suggestion,
Simon
--
|| 'How do you know I'm mad?' said Alice.
|| 'You must be,' said the Cat, 'or you wouldn't have come here.'
--
Simon Lemieux (lem### [at] yahoo com)
Post a reply to this message
|
![](/i/fill.gif) |