![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi,
perhaps this would better go to .unofficial.patches, as uv-mapping is
involved.
I succeeded in exporting a Poser3 figure as a mesh2 (using pose2pov). As
pose2pov does not export the texture (at least not, those of Poser3
figures), I wonder if there is a (simple) way to use the old maps in
Megapov?
If not: how do I make a imagemap, that "fits" my figure without massive
trial-and-error? Is there a way to get a template (with a special camera or
something like that?
Thank you,
Marc-Hendrik
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hmm, I was going to suggest using 3ds2pov, which will do everything you want,
but it appears it is no longer available. Use to be on
http://www.stmuc.com/thbaier/
I rendered a pseudo lara croft using a poser model converted with it. I'm not
even sure I have the program anymore. Worth a look anyway in case I missed it.
-Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Have a look at Steve Cox's UV Mapper:
http://home.pb.net/~stevecox/uvmapper.htm
Also, take a look at Gilles Tran's tutorial:
http://www.mediaport.net/Artichaud/Tran/sources/tutuve.htm
Hope these help...
Alan.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hello Mike,
I've found 3ds2pov V1.80 somewhere on the web, there was a beta of V 1.9,
too. I could mail it to you, if you want to.
For my first try I made an Map by hand ... not very pretty, but it is okay
for my current project. Put it is a real pain to work with pose2pov, 'cause
one can only export one object by one or it will"eat" the vertecies (sp?) of
the second and following meshes.
Thanks for your help,
Marc-Hendrik
MikeH schrieb in Nachricht <39AABE58.474E56D3@aol.com>...
>Hmm, I was going to suggest using 3ds2pov, which will do everything you
want,
>but it appears it is no longer available. Use to be on
>http://www.stmuc.com/thbaier/
>
>I rendered a pseudo lara croft using a poser model converted with it. I'm
not
>even sure I have the program anymore. Worth a look anyway in case I missed
it.
>
>-Mike
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Alan,
the UV Mapper looks like the tool, which fits my needs.
Thank you very much!
Marc-Hendrik
Alan Holding schrieb in Nachricht <39aad688$1@news.povray.org>...
>Have a look at Steve Cox's UV Mapper:
>http://home.pb.net/~stevecox/uvmapper.htm
>
>Also, take a look at Gilles Tran's tutorial:
>http://www.mediaport.net/Artichaud/Tran/sources/tutuve.htm
>
>Hope these help...
>
>Alan.
>
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I used these tutorials and some help from my friend "Halbert" to solve
this very problem.
There are several threads in this newsgroup and related POV-ray groups
from a few weeks ago.
Here is an example:
http://www.renderosity.com/viewed.ez?galleryid=18568&Start=1&Artist=Rhialto&ByArtist=Yes
...of what can be done using 7 programs in concert....
Poser 4
Pose2POV
UVmapper
Moray for Windows
POV-Ray (MegaPOV)
Terragen
PaintShopPro
Let me know how it works out...
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Halbert posted a rebuild of Pose2POV. See .binaries.utilities.
It works provided you run the .obj file thru UV mapper and export as one mesh.
So for example you can export from Poser with props and accessories and after
combining them with UV mapper you can use Pose2POV to get a single mesh but
with discrete parts correctly labelled. Its kinda complex, but there is a thread
on .binaries.utilities discussing this.
It does work.
Marc-Hendrik Bremer wrote:
> Hello Mike,
>
> I've found 3ds2pov V1.80 somewhere on the web, there was a beta of V 1.9,
> too. I could mail it to you, if you want to.
>
> For my first try I made an Map by hand ... not very pretty, but it is okay
> for my current project. Put it is a real pain to work with pose2pov, 'cause
> one can only export one object by one or it will"eat" the vertecies (sp?) of
> the second and following meshes.
>
> Thanks for your help,
>
> Marc-Hendrik
>
> MikeH schrieb in Nachricht <39AABE58.474E56D3@aol.com>...
> >Hmm, I was going to suggest using 3ds2pov, which will do everything you
> want,
> >but it appears it is no longer available. Use to be on
> >http://www.stmuc.com/thbaier/
> >
> >I rendered a pseudo lara croft using a poser model converted with it. I'm
> not
> >even sure I have the program anymore. Worth a look anyway in case I missed
> it.
> >
> >-Mike
> >
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Oh, I didn't read .binaries.utilities till now, so I missed this one. I'll
read the thread.
Thanks for your help!
Marc-Hendrik
P.S: BTW any good poser-dragons known out there?
Simon Lacey schrieb in Nachricht <39AB0B32.CBB044DA@yahoo.com>...
>Halbert posted a rebuild of Pose2POV. See .binaries.utilities.
>
>It works provided you run the .obj file thru UV mapper and export as one
mesh.
>So for example you can export from Poser with props and accessories and
after
>combining them with UV mapper you can use Pose2POV to get a single mesh
but
>with discrete parts correctly labelled. Its kinda complex, but there is a
thread
>on .binaries.utilities discussing this.
>It does work.
>
>
>Marc-Hendrik Bremer wrote:
>
>> Hello Mike,
>>
>> I've found 3ds2pov V1.80 somewhere on the web, there was a beta of V 1.9,
>> too. I could mail it to you, if you want to.
>>
>> For my first try I made an Map by hand ... not very pretty, but it is
okay
>> for my current project. Put it is a real pain to work with pose2pov,
'cause
>> one can only export one object by one or it will"eat" the vertecies (sp?)
of
>> the second and following meshes.
>>
>> Thanks for your help,
>>
>> Marc-Hendrik
>>
>> MikeH schrieb in Nachricht <39AABE58.474E56D3@aol.com>...
>> >Hmm, I was going to suggest using 3ds2pov, which will do everything you
>> want,
>> >but it appears it is no longer available. Use to be on
>> >http://www.stmuc.com/thbaier/
>> >
>> >I rendered a pseudo lara croft using a poser model converted with it.
I'm
>> not
>> >even sure I have the program anymore. Worth a look anyway in case I
missed
>> it.
>> >
>> >-Mike
>> >
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Yes. Zygote (Poser's original creaters - its changed hands and Curious Labs have
it now) have a dragon model for sale. Its damn expensive - I don't like their
policy of charging top dollar for each model or add on such as new hair styles.
I've seen some images done with it - they are nice. Free poses are available for
it from some Poser sites linked from www.renderosity.com
Like almost everything else, the dragon model *is* available on the web at at
least one warez site; heck, even the latest release of Maya is out there. And
no, I don't have eitherof them. I just know they are there.
If you want the dragon either buy it from Zygote or if you can't afford it and
your conscience will stand it, do some research.
Marc-Hendrik Bremer wrote:
> Oh, I didn't read .binaries.utilities till now, so I missed this one. I'll
> read the thread.
>
> Thanks for your help!
>
> Marc-Hendrik
>
> P.S: BTW any good poser-dragons known out there?
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Marc-Hendrik Bremer
Subject: Re: Dragon (was: Re: Poser-maps and uv-Mapping9
Date: 29 Aug 2000 14:19:57
Message: <39abfecd@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
<sigh> This world is expensive. $79.95? And if you want it with
texture/bump-map you pay an extra $20? No thanks!
Perhaps I will try one day to model my own. :)
Marc-Hendrik
Simon Lacey schrieb in Nachricht <39ABD7A4.F38A79EE@yahoo.com>...
>Yes. Zygote (Poser's original creaters - its changed hands and Curious Labs
have
>it now) have a dragon model for sale. Its damn expensive - I don't like
their
>policy of charging top dollar for each model or add on such as new hair
styles.
>I've seen some images done with it - they are nice. Free poses are
available for
>it from some Poser sites linked from www.renderosity.com
>
>Like almost everything else, the dragon model *is* available on the web at
at
>least one warez site; heck, even the latest release of Maya is out there.
And
>no, I don't have eitherof them. I just know they are there.
>
>If you want the dragon either buy it from Zygote or if you can't afford it
and
>your conscience will stand it, do some research.
>
>
>
>
>Marc-Hendrik Bremer wrote:
>
>> Oh, I didn't read .binaries.utilities till now, so I missed this one.
I'll
>> read the thread.
>>
>> Thanks for your help!
>>
>> Marc-Hendrik
>>
>> P.S: BTW any good poser-dragons known out there?
>>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |