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Halbert posted a rebuild of Pose2POV. See .binaries.utilities.
It works provided you run the .obj file thru UV mapper and export as one mesh.
So for example you can export from Poser with props and accessories and after
combining them with UV mapper you can use Pose2POV to get a single mesh but
with discrete parts correctly labelled. Its kinda complex, but there is a thread
on .binaries.utilities discussing this.
It does work.
Marc-Hendrik Bremer wrote:
> Hello Mike,
>
> I've found 3ds2pov V1.80 somewhere on the web, there was a beta of V 1.9,
> too. I could mail it to you, if you want to.
>
> For my first try I made an Map by hand ... not very pretty, but it is okay
> for my current project. Put it is a real pain to work with pose2pov, 'cause
> one can only export one object by one or it will"eat" the vertecies (sp?) of
> the second and following meshes.
>
> Thanks for your help,
>
> Marc-Hendrik
>
> MikeH schrieb in Nachricht <39AABE58.474E56D3@aol.com>...
> >Hmm, I was going to suggest using 3ds2pov, which will do everything you
> want,
> >but it appears it is no longer available. Use to be on
> >http://www.stmuc.com/thbaier/
> >
> >I rendered a pseudo lara croft using a poser model converted with it. I'm
> not
> >even sure I have the program anymore. Worth a look anyway in case I missed
> it.
> >
> >-Mike
> >
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