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Hi all! I'm new to this board, and it appears to have some pretty smart
people (if you want smart answers, don't go to some Quake players.
hehe)
Anyways, back on POV-Ray. See, I'm having this weird problem. For some
reason, when I want to make "land" with a plane, all the plane does is
point straight up! Now when I edit in Quake (a really popular game), X
is across your monitor (from left to right) Y is forward and back (from
your perspective) and Z is up and down. Is it like this in POV-Ray or
am I going insane? Is there any way I can change it to be "Quake-like"?
[>-<|>Spectere<|>-<]
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Spectere wrote:
> Hi all! I'm new to this board, and it appears to have some pretty smart
> people (if you want smart answers, don't go to some Quake players.
> hehe)
>
> Anyways, back on POV-Ray. See, I'm having this weird problem. For some
> reason, when I want to make "land" with a plane, all the plane does is
> point straight up! Now when I edit in Quake (a really popular game), X
> is across your monitor (from left to right) Y is forward and back (from
> your perspective) and Z is up and down. Is it like this in POV-Ray or
> am I going insane? Is there any way I can change it to be "Quake-like"?
It is like that in Moray, a visual based modeller for POVray.. this is a
righthanded system, and is, of course, FAR superior to the left handed
system, which POV uses by default :)
The Lefthanded system is documented in the manual. Though, once you know one
system, it is next to impossible to try and convert
Simon
http://home.istar.ca/~sdevet
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Simon de Vet <sde### [at] istarca> wrote:
: this is a righthanded system, and is, of course, FAR superior to the left
: handed : system, which POV uses by default :)
Why?
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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Nieminen Mika wrote:
> Simon de Vet <sde### [at] istarca> wrote:
> : this is a righthanded system, and is, of course, FAR superior to the left
> : handed : system, which POV uses by default :)
>
> Why?
Because *I* know how to use it, unlike the Left handed system. >:)
Simon
http://home.istar.ca/~sdevet
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Simon de Vet <sde### [at] istarca> wrote:
:> Why?
: Because *I* know how to use it, unlike the Left handed system. >:)
Well, I am more accustomed to the povray default coordinate system, and
I really hate moray because you can't change the handedness. I always get
very confused when I have to use moray (you can't make bezier pathces by
hand...).
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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In short:
x points to the right
y points up
z points into your screen
Julius
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Well, while others have educated you that POV indeed uses Y-is-up as a
default, I am coming back to your question how to make POV "behave" like
Quake (now that is a frightening concept!):
Modify you camera statement like this:
(btw: ripped directly from a Moray generated script...)
camera {
// other stuff here
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.33333, 0.0, 0.0>
}
And you will have:
X, horizontally, pointing from left to right
Y, horizontally, pointing into the screen
Z, vertically, pointing up
Bye,
Johannes.
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