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Well, while others have educated you that POV indeed uses Y-is-up as a
default, I am coming back to your question how to make POV "behave" like
Quake (now that is a frightening concept!):
Modify you camera statement like this:
(btw: ripped directly from a Moray generated script...)
camera {
// other stuff here
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.33333, 0.0, 0.0>
}
And you will have:
X, horizontally, pointing from left to right
Y, horizontally, pointing into the screen
Z, vertically, pointing up
Bye,
Johannes.
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