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news:3c37183d@news.povray.org...
> The only solution I found to show everyone the original image (at a nice
> resolution), is to point to some other site (illegaly) showing it.
> What do you all think?
I think that is the only possible solution.
Search for pendulum
http://home.att.net/~hoo13/Whelan02.html
As I understand it, there is a general opinion to take this image as a start
of a project (even though we have a manger that will have to puntualize
that). I see no legal problem on it.
Where will it lead us?. You know it?; I don't.
Maybe we will have to discuss it, but in the meanwhile, why don't we start?
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix
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news:3c36b9d9@news.povray.org...
> > OK, I'll need the image at a higher resolution (so you also like Michael
> > Whelan... great artist, isn't he?).
>
> I'm not an old fan of his, a friend just sent this one to me via ICQ
mentioning
>he'd like to do it, and I liked it so much I tried to do it myself. I
really would
>like to see more of Mr. Whelan's work some time (large, not the tiny
things
>he has up now).
can try the link provided in my last post.
> As for the heightfield... I suppose we could do with lower resolution and
> make up with proper texturing. I posted my code in p.i.b yesterday, have a
> look at it.
I have looked at it and this is what I see:
1.- I'm rendering the image at 640 x 480, AA 0.3, render priority highest,
no other program running. It goes on 45% at the moment and it has been
rendering 7 h, 37 m, 11 s. I think isos are too slow for the project, maybe
for the final render... I think we must try a heightfield of some kind
instead (image map, pattern, or so). [My PC is an AMD Athlon 600 Mhz with
128 Mb Ram]
2.- You have a good view of the left wall, but the right one looks like the
inverse copy of the left one (where white turns black and viceversa). Is
that right? seems strange.
That's all.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix
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> can try the link provided in my last post.
OK. Thanks.
> 1.- I'm rendering the image at 640 x 480, AA 0.3, render priority highest,
> no other program running. It goes on 45% at the moment and it has been
> rendering 7 h, 37 m, 11 s.
First of all, the aspect ratio is x*1.0, y*1.2. Secondly, I've been doing my
test renders at a much smaller resolution without AA.
> 2.- You have a good view of the left wall, but the right one looks like
the
> inverse copy of the left one (where white turns black and viceversa). Is
> that right? seems strange.
The one on the right is just a box with the texture heightfield, not an iso
like the one on the left.
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On Sun, 6 Jan 2002 01:21:46 +0100, Txemi Jendrix wrote:
>As I understand it, there is a general opinion to take this image as a start
>of a project (even though we have a manger that will have to puntualize
>that). I see no legal problem on it.
>Where will it lead us?. You know it?; I don't.
>Maybe we will have to discuss it, but in the meanwhile, why don't we start?
It makes me think of a walled city that has been abandoned and all the houses
removed, of course the city was on a wall that's why it was a walled city.
I'd like to do some modelling, but Tony tell me what to medel and I'll do it.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
4:48pm up 97 days, 8:36, 1 user, load average: 1.24, 1.17, 1.06
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