POV-Ray : Newsgroups : povray.international : [en] Team Work : Re: [int] Team Work Server Time
28 Sep 2024 02:13:32 EDT (-0400)
  Re: [int] Team Work  
From: Txemi Jendrix
Date: 6 Jan 2002 16:01:14
Message: <3c38bb1a@news.povray.org>

news:3c36b9d9@news.povray.org...
> > OK, I'll need the image at a higher resolution (so you also like Michael
> > Whelan... great artist, isn't he?).
>
> I'm not an old fan of his, a friend just sent this one to me via ICQ
mentioning
>he'd like to do it, and I liked it so much I tried to do it myself. I
really would
>like to see more of Mr. Whelan's  work some time (large, not the tiny
things
>he has up now).


can try the link provided in my last post.

> As for the heightfield... I suppose we could do with lower resolution and
> make up with proper texturing. I posted my code in p.i.b yesterday, have a
> look at it.

I have looked at it and this is what I see:

1.- I'm rendering the image at 640 x 480, AA 0.3, render priority highest,
no other program running. It goes on 45% at the moment and it has been
rendering 7 h, 37 m, 11 s. I think isos are too slow for the project, maybe
for the final render... I think we must try a heightfield of some kind
instead (image map, pattern, or so). [My PC is an AMD Athlon 600 Mhz with
128 Mb Ram]

2.- You have a good view of the left wall, but the right one looks like the
inverse copy of the left one (where white turns black and viceversa). Is
that right? seems strange.

That's all.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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