POV-Ray : Newsgroups : povray.general : MegaPOVPlus 0.3 released(with glow effect) Server Time
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From: Pabs
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 23:22:16
Message: <39B5B8AA.142D3E3F@hotmail.com>
Chris Huff wrote:

> I just uploaded the demo scenes:
> http://homepage.mac.com/chrishuff/mpovplus/Demo%20Scenes03.zip

The link on http://homepage.mac.com/chrishuff/povpatch.html to these has
a space in place of %20, causing an invalid url error in netscape 4.7
--
Bye
Pabs


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From: Pabs
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 00:27:42
Message: <39B5C7FF.40DE60A5@hotmail.com>
Chris Huff wrote:

> I just uploaded the demo scenes:

Some probs with them below

particlesystem2.pov has errors or the patch does related to the jitter
keyword in a particle emitter

"direction < 0.2, 0, 0>
//direction < 1, 1, 0>
jitter <----ERROR
particleSystem2.pov:61: error: No matching } in particle_emitter, jitter
found instead.
Returned from renderer (non-zero return value)"

Also ipf.pov, ipf2.pov & others have a problem with #set & #background
(set not used in the file) - think you have mistakenly put a '#' in
front of background (mp5a & pov-official accept background (also camera,
plane, sphere & others) with/without the '#')
"rotate y*25
}
#background <----ERROR
ipf.pov:20: error: #set cannot assign to uninitialized identifier
background.
Returned from renderer (non-zero return value)"

also after fixing the above problem in objectEmitter.pov &
particlefountain.pov the following error occured _after_ the first
particle simulation
"jitter 0
drag 0.025
environment object {Floor}, <----ERROR
objectEmitter.pov:43: error: No matching } in particle_system, ,  found
instead.
Returned from renderer (non-zero return value)"

& this _after_ simulation
"gravity < 0,-0.00981, 0>
iterations 100
time_unit <----ERROR
particleFunnel.pov:52: error: No matching } in particle_system,
undeclared identifier 'time_unit' found instead.
Returned from renderer (non-zero return value)"

& this
"#if(1)
#declare particleFunc =
function {
pigment {
particle_system <----ERROR
particlepattern.pov:101: error: No matching } in pigment,
particle_system found instead.
Returned from renderer (non-zero return value)"

--
Bye
Pabs


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 08:35:19
Message: <chrishuff-5494EE.07370206092000@news.povray.org>
In article <39B5B8AA.142D3E3F@hotmail.com>, Pabs <pab### [at] hotmailcom> 
wrote:

> The link on http://homepage.mac.com/chrishuff/povpatch.html to these has
> a space in place of %20, causing an invalid url error in netscape 4.7

Fixed.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 08:36:28
Message: <chrishuff-7BABC2.07381206092000@news.povray.org>
In article <39b5b4da@news.povray.org>, "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> Excellent... May the Valar extend your life and glory to match that of the


Er, you're welcome...I think.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 08:45:43
Message: <chrishuff-964372.07472606092000@news.povray.org>
In article <39B5C7FF.40DE60A5@hotmail.com>, Pabs <pab### [at] hotmailcom> 
wrote:

> > I just uploaded the demo scenes:
> 
> Some probs with them below
> 
...various problems with particlesystem2.pov, ipf.pov, ipf2.pov, etc. 
snipped...

Serves me right...the particle patch demos were the only ones which I 
didn't have time to test.


> others have a problem with #set & #background (set not used in the 
> file) - think you have mistakenly put a '#' in front of background

You are right...I could have sworn the proper syntax was #background. 
This is likely due to my messing up on the "# VarName" patch(someone 
*PLEASE* think up a name for this one, I am tired of giving an example 
every time I mention it).


> (mp5a & pov-official accept background (also camera, plane, sphere & 
> others) with/without the '#')

Hmm, this is probably *why* I can't get the above mentioned patch to 
work...anyone want to point me to where this is done?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Fabien Mosen
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 11:57:42
Message: <39B66875.7CFFBB09@skynet.be>
Heeeeey.. wait a minute...  I just downloaded the glow patch, and,
while reading the docs, I noticed a name : Marcos Fajardo, who made
the POV-AFX patch.. and suddenly, I knew I seen that name somewhere
recently, and... found : he's the guy behind the now-famous "Arnold"
renderer !!  Funny isn't it ?

(or am I the last who noticed that, as usual ?)

Anyway, I'd like to thank Chris Huff for implementing this !

Fabien.


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 12:08:30
Message: <chrishuff-E0B74E.11101306092000@news.povray.org>
In article <39B66875.7CFFBB09@skynet.be>, Fabien Mosen 
<fab### [at] skynetbe> wrote:

> Heeeeey.. wait a minute...  I just downloaded the glow patch, and,
> while reading the docs, I noticed a name : Marcos Fajardo, who made
> the POV-AFX patch.. and suddenly, I knew I seen that name somewhere
> recently, and... found : he's the guy behind the now-famous "Arnold"
> renderer !!  Funny isn't it ?
> 
> (or am I the last who noticed that, as usual ?)

You may not be the last to notice it, but I was pretty surprised when I 
finally found him to ask about POV-AFX 2.(*) (The web pages are pretty 
much obsolete, I ended up doing a search on his name.)
Whether or not it is funny depends on your sense of humor.


> Anyway, I'd like to thank Chris Huff for implementing this !

You are welcome. :-)



(*)He said he abandoned that line of research and hasn't been doing 
anything in POV since then, though he sounded interested in the Arnold 
inspired radiosity experiments being done recently. He said he was 
surprised anyone even remembered POV-AFX.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Tony[B]
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 12:24:21
Message: <39b66fb5@news.povray.org>
> Funny isn't it ?

Shocking is more like it. :)

> (*)He said he abandoned that line of research and hasn't been doing
> anything in POV since then, though he sounded interested in the Arnold
> inspired radiosity experiments being done recently. He said he was
> surprised anyone even remembered POV-AFX.

Tell him that we not only remember it, but revere it. Also, ask him to come
to the newsgroup and check out our efforts. (Maybe he could come back to POV
and work on the radiosity a bit? :)


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From: Fabien Mosen
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 6 Sep 2000 12:55:03
Message: <39B675E2.E6E57E4B@skynet.be>
"Tony[B]" wrote:

> Tell him that we not only remember it, but revere it. Also, ask him to come
> to the newsgroup and check out our efforts. (Maybe he could come back to POV
> and work on the radiosity a bit? :)

I'm a little delighted to think that, maybe, if there was no POV-Ray to
play with at the time, maybe he would've never got that far !

So, thank who ?  Thanks POV-Ray !!

BTW, I'm currently doing experiments with radiosity, using glow
as light sources (without real lights), and it's amazing !!

Fabien.


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From: Rick [Kitty5]
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 7 Sep 2000 04:09:16
Message: <39b74d2c@news.povray.org>
> You may not be the last to notice it, but I was pretty surprised when I
> finally found him to ask about POV-AFX 2.(*) (The web pages are pretty
> much obsolete, I ended up doing a search on his name.)
> Whether or not it is funny depends on your sense of humor.

tell him his treachery has been spotted, and he's to stop playing with fancy
3dsmax render engines, stop thinking about the money (and the stacks of it
he could sell arnold for), and come back to povray. be a man ! do the right
thing !

Rick


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