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Chris Huff wrote:
> I just uploaded the demo scenes:
Some probs with them below
particlesystem2.pov has errors or the patch does related to the jitter
keyword in a particle emitter
"direction < 0.2, 0, 0>
//direction < 1, 1, 0>
jitter <----ERROR
particleSystem2.pov:61: error: No matching } in particle_emitter, jitter
found instead.
Returned from renderer (non-zero return value)"
Also ipf.pov, ipf2.pov & others have a problem with #set & #background
(set not used in the file) - think you have mistakenly put a '#' in
front of background (mp5a & pov-official accept background (also camera,
plane, sphere & others) with/without the '#')
"rotate y*25
}
#background <----ERROR
ipf.pov:20: error: #set cannot assign to uninitialized identifier
background.
Returned from renderer (non-zero return value)"
also after fixing the above problem in objectEmitter.pov &
particlefountain.pov the following error occured _after_ the first
particle simulation
"jitter 0
drag 0.025
environment object {Floor}, <----ERROR
objectEmitter.pov:43: error: No matching } in particle_system, , found
instead.
Returned from renderer (non-zero return value)"
& this _after_ simulation
"gravity < 0,-0.00981, 0>
iterations 100
time_unit <----ERROR
particleFunnel.pov:52: error: No matching } in particle_system,
undeclared identifier 'time_unit' found instead.
Returned from renderer (non-zero return value)"
& this
"#if(1)
#declare particleFunc =
function {
pigment {
particle_system <----ERROR
particlepattern.pov:101: error: No matching } in pigment,
particle_system found instead.
Returned from renderer (non-zero return value)"
--
Bye
Pabs
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