POV-Ray : Newsgroups : povray.general : Weird rendering situation Server Time
16 Nov 2024 21:12:45 EST (-0500)
  Weird rendering situation (Message 1 to 10 of 10)  
From: Marc Champagne
Subject: Weird rendering situation
Date: 23 Aug 2003 07:43:12
Message: <Xns93E04E3F73500POVMIKA@204.213.191.226>
Hi folks,

I've been dabling with Rune's particle system (very neat)
and don't really think it is his code that is the problem,
maybe just a circumstance of events (objects).

I have an animation sequence with options +kff300 +kf7,
the parsing is runs through, but the rendering sometimes
"hangs" forever in a frame, consumes all CPU and memory
consumption is not affected.

At first I though something was wrong with my code or
his code but then realised that the parsing would always
finish without a glitch.

I'm not quite sure how the at least try to debug this.

Any double_illuminate ideas?

Thanks

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 23 Aug 2003 08:10:49
Message: <Xns93E052EDE33F6POVMIKA@204.213.191.226>
Marc Champagne <nos### [at] pleasecom> wrote in 
news:Xns### [at] 204213191226:

> Hi folks,
> 
> I've been dabling with Rune's particle system (very neat)
> and don't really think it is his code that is the problem,
> maybe just a circumstance of events (objects).
> 
> I have an animation sequence with options +kff300 +kf7,
> the parsing is runs through, but the rendering sometimes
> "hangs" forever in a frame, consumes all CPU and memory
> consumption is not affected.
> 
> At first I though something was wrong with my code or
> his code but then realised that the parsing would always
> finish without a glitch.
> 
> I'm not quite sure how the at least try to debug this.
> 
> Any double_illuminate ideas?
> 
> Thanks
> 

I am not using AA

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Gilles Tran
Subject: Re: Weird rendering situation
Date: 23 Aug 2003 08:11:41
Message: <3f4759fd@news.povray.org>

news:Xns### [at] 204213191226...
> I have an animation sequence with options +kff300 +kf7,
> the parsing is runs through, but the rendering sometimes
> "hangs" forever in a frame, consumes all CPU and memory
> consumption is not affected.

For the record, I've had a similar problem in stills and wasn't able to
debug it. It's a bug, because stoping and restarting (with +C) the render
did allow the render to continue normally. It's repeatable (tested on
another machine), but I've not been able to make a scene simple enough to
test it and submit it as a real bug :(

G.

-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 23 Aug 2003 08:25:32
Message: <Xns93E0556CD361CPOVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4759fd@news.povray.org:


> news:Xns### [at] 204213191226...
>> I have an animation sequence with options +kff300 +kf7,
>> the parsing is runs through, but the rendering sometimes
>> "hangs" forever in a frame, consumes all CPU and memory
>> consumption is not affected.
> 
> For the record, I've had a similar problem in stills and wasn't able to
> debug it. It's a bug, because stoping and restarting (with +C) the
> render did allow the render to continue normally. It's repeatable
> (tested on another machine), but I've not been able to make a scene
> simple enough to test it and submit it as a real bug :(

At least I'm not alone :)

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 24 Aug 2003 13:29:32
Message: <Xns93E188E22779FPOVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4759fd@news.povray.org:


> news:Xns### [at] 204213191226...
>> I have an animation sequence with options +kff300 +kf7,
>> the parsing is runs through, but the rendering sometimes
>> "hangs" forever in a frame, consumes all CPU and memory
>> consumption is not affected.
> 
> For the record, I've had a similar problem in stills and wasn't able to
> debug it. It's a bug, because stoping and restarting (with +C) the render
> did allow the render to continue normally. It's repeatable (tested on
> another machine), but I've not been able to make a scene simple enough to
> test it and submit it as a real bug :(

With a lot of tweaking, I managed to figure out what was causing the 
"hanging", the 2 commented paramters are the culprits.

That is as far as I can go though.

#declare Stream =
   texture {
      pigment  {  color rgb <0.93,0.62,0.64> * 1.2 }
      finish   {  diffuse     0.85
                  ambient     0
                  specular    0.9
                  roughness   0.03
                  phong       1.0
                  brilliance  7.3
                  phong_size  80
                  // metallic    .5 
                  // reflection { 0.6, .95 metallic }
      }
   }


-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Gilles Tran
Subject: Re: Weird rendering situation
Date: 25 Aug 2003 17:26:34
Message: <3f4a7f0a@news.povray.org>

news:Xns### [at] 204213191226...
>                   // metallic    .5
>                   // reflection { 0.6, .95 metallic }

Interestingly, the scene where I had the same problem also contained these
keywords, and stopped on the object that was textured that way.

G.


-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 25 Aug 2003 20:12:48
Message: <Xns93E2CD4315E21POVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:


> news:Xns### [at] 204213191226...
>>                   // metallic    .5
>>                   // reflection { 0.6, .95 metallic }
> 
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.

Col. Mustard in Living Room with candle stick.

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 29 Aug 2003 18:28:32
Message: <Xns93E6BB94410D1POVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:


> news:Xns### [at] 204213191226...
>>                   // metallic    .5
>>                   // reflection { 0.6, .95 metallic }
> 
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.

Gilles, do you know if this problem is being or will be looked into?

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 29 Aug 2003 19:33:35
Message: <Xns93E6C69BB6743POVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:


> news:Xns### [at] 204213191226...
>>                   // metallic    .5
>>                   // reflection { 0.6, .95 metallic }
> 
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.
> 

Gilles, where these keywords attached to a blob by any chance?

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Marc Champagne
Subject: Re: Weird rendering situation
Date: 29 Aug 2003 21:39:03
Message: <Xns93E6DBE202562POVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:


> news:Xns### [at] 204213191226...
>>                   // metallic    .5
>>                   // reflection { 0.6, .95 metallic }
> 
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.

I appear to have "fixed" my problem.

My original code was attaching the texture to each blob object, as is:

=============
blob {
  #while ( many )
    	sphere{ x,x,x texture {...} }
  #end
}
=============

By moving the texture out of each object and into the blob, POV does not
"Hang" any more.

=============
blob {
  #while
    	generate many sphere{x,x }
  #end
  texture {...} 
}
=============


-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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