|
|
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:
> news:Xns### [at] 204213191226...
>> // metallic .5
>> // reflection { 0.6, .95 metallic }
>
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.
I appear to have "fixed" my problem.
My original code was attaching the texture to each blob object, as is:
=============
blob {
#while ( many )
sphere{ x,x,x texture {...} }
#end
}
=============
By moving the texture out of each object and into the blob, POV does not
"Hang" any more.
=============
blob {
#while
generate many sphere{x,x }
#end
texture {...}
}
=============
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
Post a reply to this message
|
|