POV-Ray : Newsgroups : povray.general : Weird rendering situation : Re: Weird rendering situation Server Time
4 Nov 2024 23:18:04 EST (-0500)
  Re: Weird rendering situation  
From: Marc Champagne
Date: 29 Aug 2003 21:39:03
Message: <Xns93E6DBE202562POVMIKA@204.213.191.226>
"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:


> news:Xns### [at] 204213191226...
>>                   // metallic    .5
>>                   // reflection { 0.6, .95 metallic }
> 
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.

I appear to have "fixed" my problem.

My original code was attaching the texture to each blob object, as is:

=============
blob {
  #while ( many )
    	sphere{ x,x,x texture {...} }
  #end
}
=============

By moving the texture out of each object and into the blob, POV does not
"Hang" any more.

=============
blob {
  #while
    	generate many sphere{x,x }
  #end
  texture {...} 
}
=============


-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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