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Hi folks,
I've been dabling with Rune's particle system (very neat)
and don't really think it is his code that is the problem,
maybe just a circumstance of events (objects).
I have an animation sequence with options +kff300 +kf7,
the parsing is runs through, but the rendering sometimes
"hangs" forever in a frame, consumes all CPU and memory
consumption is not affected.
At first I though something was wrong with my code or
his code but then realised that the parsing would always
finish without a glitch.
I'm not quite sure how the at least try to debug this.
Any double_illuminate ideas?
Thanks
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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