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Hi folks,
I've been dabling with Rune's particle system (very neat)
and don't really think it is his code that is the problem,
maybe just a circumstance of events (objects).
I have an animation sequence with options +kff300 +kf7,
the parsing is runs through, but the rendering sometimes
"hangs" forever in a frame, consumes all CPU and memory
consumption is not affected.
At first I though something was wrong with my code or
his code but then realised that the parsing would always
finish without a glitch.
I'm not quite sure how the at least try to debug this.
Any double_illuminate ideas?
Thanks
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Marc Champagne <nos### [at] pleasecom> wrote in
news:Xns### [at] 204213191226:
> Hi folks,
>
> I've been dabling with Rune's particle system (very neat)
> and don't really think it is his code that is the problem,
> maybe just a circumstance of events (objects).
>
> I have an animation sequence with options +kff300 +kf7,
> the parsing is runs through, but the rendering sometimes
> "hangs" forever in a frame, consumes all CPU and memory
> consumption is not affected.
>
> At first I though something was wrong with my code or
> his code but then realised that the parsing would always
> finish without a glitch.
>
> I'm not quite sure how the at least try to debug this.
>
> Any double_illuminate ideas?
>
> Thanks
>
I am not using AA
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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news:Xns### [at] 204213191226...
> I have an animation sequence with options +kff300 +kf7,
> the parsing is runs through, but the rendering sometimes
> "hangs" forever in a frame, consumes all CPU and memory
> consumption is not affected.
For the record, I've had a similar problem in stills and wasn't able to
debug it. It's a bug, because stoping and restarting (with +C) the render
did allow the render to continue normally. It's repeatable (tested on
another machine), but I've not been able to make a scene simple enough to
test it and submit it as a real bug :(
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4759fd@news.povray.org:
> news:Xns### [at] 204213191226...
>> I have an animation sequence with options +kff300 +kf7,
>> the parsing is runs through, but the rendering sometimes
>> "hangs" forever in a frame, consumes all CPU and memory
>> consumption is not affected.
>
> For the record, I've had a similar problem in stills and wasn't able to
> debug it. It's a bug, because stoping and restarting (with +C) the
> render did allow the render to continue normally. It's repeatable
> (tested on another machine), but I've not been able to make a scene
> simple enough to test it and submit it as a real bug :(
At least I'm not alone :)
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4759fd@news.povray.org:
> news:Xns### [at] 204213191226...
>> I have an animation sequence with options +kff300 +kf7,
>> the parsing is runs through, but the rendering sometimes
>> "hangs" forever in a frame, consumes all CPU and memory
>> consumption is not affected.
>
> For the record, I've had a similar problem in stills and wasn't able to
> debug it. It's a bug, because stoping and restarting (with +C) the render
> did allow the render to continue normally. It's repeatable (tested on
> another machine), but I've not been able to make a scene simple enough to
> test it and submit it as a real bug :(
With a lot of tweaking, I managed to figure out what was causing the
"hanging", the 2 commented paramters are the culprits.
That is as far as I can go though.
#declare Stream =
texture {
pigment { color rgb <0.93,0.62,0.64> * 1.2 }
finish { diffuse 0.85
ambient 0
specular 0.9
roughness 0.03
phong 1.0
brilliance 7.3
phong_size 80
// metallic .5
// reflection { 0.6, .95 metallic }
}
}
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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news:Xns### [at] 204213191226...
> // metallic .5
> // reflection { 0.6, .95 metallic }
Interestingly, the scene where I had the same problem also contained these
keywords, and stopped on the object that was textured that way.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:
> news:Xns### [at] 204213191226...
>> // metallic .5
>> // reflection { 0.6, .95 metallic }
>
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.
Col. Mustard in Living Room with candle stick.
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:
> news:Xns### [at] 204213191226...
>> // metallic .5
>> // reflection { 0.6, .95 metallic }
>
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.
Gilles, do you know if this problem is being or will be looked into?
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:
> news:Xns### [at] 204213191226...
>> // metallic .5
>> // reflection { 0.6, .95 metallic }
>
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.
>
Gilles, where these keywords attached to a blob by any chance?
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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"Gilles Tran" <git### [at] wanadoofr> wrote in news:3f4a7f0a@news.povray.org:
> news:Xns### [at] 204213191226...
>> // metallic .5
>> // reflection { 0.6, .95 metallic }
>
> Interestingly, the scene where I had the same problem also contained
> these keywords, and stopped on the object that was textured that way.
I appear to have "fixed" my problem.
My original code was attaching the texture to each blob object, as is:
=============
blob {
#while ( many )
sphere{ x,x,x texture {...} }
#end
}
=============
By moving the texture out of each object and into the blob, POV does not
"Hang" any more.
=============
blob {
#while
generate many sphere{x,x }
#end
texture {...}
}
=============
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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