|
|
|
|
|
|
| |
| |
|
|
From: Paragon
Subject: Rendering patterns different in 3.1 and 3.5?
Date: 15 Sep 2001 00:34:46
Message: <3ba2da66@news.povray.org>
|
|
|
| |
| |
|
|
I noticed that rendering patterns in POV-Ray 3.1 and 3.5 give different
results. Rendering in POV-Ray 3.5 with the following texture (as given by
Ricky[Kitty]5 in povray.binaries.images under 'more glass balls...') yields
a very soft pattern to objects this material is applied to. But when
rendered in POV-Ray 3.1, the pattern appears much more defined. Why the
change? Is there any convention to use so that a scene with materials
intended to be rendered in POV-Ray 3.1 can be rendered in POV-Ray 3.5 with
the same look, or is it just a matter of manually tweaking?
I've posted images in povray.binaries.images comparing the same pattern
rendered in 3.1 and 3.5.
#declare Material1 =
material // Material1
{
texture
{
pigment
{
color rgb <1.0, 1.0, 1.0>
}
normal
{
bozo , 0.5
turbulence 0.5
ramp_wave
}
finish
{
ambient 0.0
diffuse 0.6115
}
}
}
-Paragon
Post a reply to this message
|
|
| |
| |
|
|
From: Paragon
Subject: Re: Rendering patterns different in 3.1 and 3.5?
Date: 15 Sep 2001 02:17:57
Message: <3ba2f295@news.povray.org>
|
|
|
| |
| |
|
|
After reading more on documentation, I've learned that MegaPOV attempted to
fix the way POV-Ray rendered surface normals, and this is the reason for the
inconsistencies when trying to render the patterns in POV-Ray 3.1 and 3.5
(I've also read about noise_generator, but this was not as helpful). So
knowing this, I guess I'll be content with using #version 3.1 to get the
results I want. Though I'm still curious on how I can get better results
with those patterns without using #version 3.1...
-Paragon
Post a reply to this message
|
|
| |
| |
|
|
From: Warp
Subject: Re: Rendering patterns different in 3.1 and 3.5?
Date: 15 Sep 2001 04:00:17
Message: <3ba30a90@news.povray.org>
|
|
|
| |
| |
|
|
Paragon <use### [at] hostcom> wrote:
: (I've also read about noise_generator, but this was not as helpful).
How so? To me the documentation seems quite clear in this issue.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Yes, but the textures still render differently. I use #noise_generator 1
but still yields different results. I posted again in
povray.binaries.images comparing POV-Ray 3.1 and 3.5 using #noise_generator
1.
-Paragon
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ba30a90@news.povray.org...
> Paragon <use### [at] hostcom> wrote:
> : (I've also read about noise_generator, but this was not as helpful).
>
> How so? To me the documentation seems quite clear in this issue.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
From: Warp
Subject: Re: Rendering patterns different in 3.1 and 3.5?
Date: 15 Sep 2001 18:10:46
Message: <3ba3d1e5@news.povray.org>
|
|
|
| |
| |
|
|
Paragon <use### [at] hostcom> wrote:
: I use #noise_generator 1
Where did you get that # from?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
From: Paragon
Subject: Re: Rendering patterns different in 3.1 and 3.5?
Date: 15 Sep 2001 18:44:34
Message: <3ba3d9d2@news.povray.org>
|
|
|
| |
| |
|
|
> : I use #noise_generator 1
>
> Where did you get that # from?
I got that from the POV-Ray 3.5 documentation. In 2.6.1, it states
"You can also choose noise_generator 1, which behaves like the noise in
POV-Ray 3.1 and earlier,"
-Paragon
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Paragon wrote:
>
> > : I use #noise_generator 1
> >
> > Where did you get that # from?
>
> I got that from the POV-Ray 3.5 documentation. In 2.6.1, it states
>
> "You can also choose noise_generator 1, which behaves like the noise in
> POV-Ray 3.1 and earlier,"
He was referring to the '#' symbol that you showed in your example.
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
From: Warp
Subject: Re: Rendering patterns different in 3.1 and 3.5?
Date: 16 Sep 2001 05:20:53
Message: <3ba46ef4@news.povray.org>
|
|
|
| |
| |
|
|
Paragon <use### [at] hostcom> wrote:
:> Where did you get that # from?
: I got that from the POV-Ray 3.5 documentation. In 2.6.1, it states
It doesn't say anything about a # character before the command.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|