POV-Ray : Newsgroups : povray.general : Rendering patterns different in 3.1 and 3.5? : Re: Rendering patterns different in 3.1 and 3.5? Server Time
20 Nov 2024 10:21:36 EST (-0500)
  Re: Rendering patterns different in 3.1 and 3.5?  
From: Paragon
Date: 15 Sep 2001 17:07:00
Message: <3ba3c2f4$1@news.povray.org>
Yes, but the textures still render differently.  I use #noise_generator 1
but still yields different results.  I posted again in
povray.binaries.images comparing POV-Ray 3.1 and 3.5 using #noise_generator
1.

-Paragon

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ba30a90@news.povray.org...
> Paragon <use### [at] hostcom> wrote:
> : (I've also read about noise_generator, but this was not as helpful).
>
>   How so? To me the documentation seems quite clear in this issue.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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