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Yes, but the textures still render differently. I use #noise_generator 1
but still yields different results. I posted again in
povray.binaries.images comparing POV-Ray 3.1 and 3.5 using #noise_generator
1.
-Paragon
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ba30a90@news.povray.org...
> Paragon <use### [at] hostcom> wrote:
> : (I've also read about noise_generator, but this was not as helpful).
>
> How so? To me the documentation seems quite clear in this issue.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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