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I noticed that rendering patterns in POV-Ray 3.1 and 3.5 give different
results. Rendering in POV-Ray 3.5 with the following texture (as given by
Ricky[Kitty]5 in povray.binaries.images under 'more glass balls...') yields
a very soft pattern to objects this material is applied to. But when
rendered in POV-Ray 3.1, the pattern appears much more defined. Why the
change? Is there any convention to use so that a scene with materials
intended to be rendered in POV-Ray 3.1 can be rendered in POV-Ray 3.5 with
the same look, or is it just a matter of manually tweaking?
I've posted images in povray.binaries.images comparing the same pattern
rendered in 3.1 and 3.5.
#declare Material1 =
material // Material1
{
texture
{
pigment
{
color rgb <1.0, 1.0, 1.0>
}
normal
{
bozo , 0.5
turbulence 0.5
ramp_wave
}
finish
{
ambient 0.0
diffuse 0.6115
}
}
}
-Paragon
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