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After reading more on documentation, I've learned that MegaPOV attempted to
fix the way POV-Ray rendered surface normals, and this is the reason for the
inconsistencies when trying to render the patterns in POV-Ray 3.1 and 3.5
(I've also read about noise_generator, but this was not as helpful). So
knowing this, I guess I'll be content with using #version 3.1 to get the
results I want. Though I'm still curious on how I can get better results
with those patterns without using #version 3.1...
-Paragon
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