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Lance Birch wrote:
>
> haha, some of you just knew I was going to reply to this didn't you? ;-)
I did.. Why did you think I left the bait hanging ?
:)
>
> Well, when it comes to 3DS, you're right, it SUCKS! However, I must note
> that there is a MASSIVE difference between 3D Studio and 3D Studio MAX. 3D
> Studio isn't even considered a product any more (and it's not sold from
> authorised dealers).
*hehe* NC.
> The fact is that meshes are extremely powerful and CAN produce perfect image
> quality if the artist and the renderer are careful. The introduction of
> such techniques as NURBS and adaptive degradation make meshes perfectly
> smooth (finally!!!).
Sure, sure. but that isn't implementable in POV (Nurbs, afaik is a
modeller thing, not a engine part..)
> So in conclusion, leave POV-Ray the way it is because as a raytracer it
> ROCKS! And second, please don't criticise renderers that you haven't used
> the latest version of (for more than a month) :)
he, I whacked down on the whole mesh system.. I know, Ii've built a
cheap hack of one in java... :)
> hehe, OK, that's my 2 cents, feel free to flame me now.
no, you have pointed at something good, with insight. why flame?
//Spider
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Spider wrote:
>
> Lance Birch wrote:
> >
> > The fact is that meshes are extremely powerful and CAN produce perfect image
> > quality if the artist and the renderer are careful. The introduction of
> > such techniques as NURBS and adaptive degradation make meshes perfectly
> > smooth (finally!!!).
>
> Sure, sure. but that isn't implementable in POV (Nurbs, afaik is a
> modeller thing, not a engine part..)
It can certainly be implemented; however, it's probably a very *slow*
ray-surface calculation, especially compared to a mesh.
Regards,
John
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But it IS a mesh... :)
Of course as was mentioned, this really isn't that good for POV-Ray, and I
don't see any possible syntax that could be used for it anyway.
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
John VanSickle wrote in message <37A3763B.9AAB4897@erols.com>...
>Spider wrote:
>>
>> Lance Birch wrote:
>> >
>> > The fact is that meshes are extremely powerful and CAN produce perfect
image
>> > quality if the artist and the renderer are careful. The introduction
of
>> > such techniques as NURBS and adaptive degradation make meshes perfectly
>> > smooth (finally!!!).
>>
>> Sure, sure. but that isn't implementable in POV (Nurbs, afaik is a
>> modeller thing, not a engine part..)
>
>It can certainly be implemented; however, it's probably a very *slow*
>ray-surface calculation, especially compared to a mesh.
>
>Regards,
>John
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