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Spider wrote:
>
> Lance Birch wrote:
> >
> > The fact is that meshes are extremely powerful and CAN produce perfect image
> > quality if the artist and the renderer are careful. The introduction of
> > such techniques as NURBS and adaptive degradation make meshes perfectly
> > smooth (finally!!!).
>
> Sure, sure. but that isn't implementable in POV (Nurbs, afaik is a
> modeller thing, not a engine part..)
It can certainly be implemented; however, it's probably a very *slow*
ray-surface calculation, especially compared to a mesh.
Regards,
John
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