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Lance Birch wrote:
>
> haha, some of you just knew I was going to reply to this didn't you? ;-)
I did.. Why did you think I left the bait hanging ?
:)
>
> Well, when it comes to 3DS, you're right, it SUCKS! However, I must note
> that there is a MASSIVE difference between 3D Studio and 3D Studio MAX. 3D
> Studio isn't even considered a product any more (and it's not sold from
> authorised dealers).
*hehe* NC.
> The fact is that meshes are extremely powerful and CAN produce perfect image
> quality if the artist and the renderer are careful. The introduction of
> such techniques as NURBS and adaptive degradation make meshes perfectly
> smooth (finally!!!).
Sure, sure. but that isn't implementable in POV (Nurbs, afaik is a
modeller thing, not a engine part..)
> So in conclusion, leave POV-Ray the way it is because as a raytracer it
> ROCKS! And second, please don't criticise renderers that you haven't used
> the latest version of (for more than a month) :)
he, I whacked down on the whole mesh system.. I know, Ii've built a
cheap hack of one in java... :)
> hehe, OK, that's my 2 cents, feel free to flame me now.
no, you have pointed at something good, with insight. why flame?
//Spider
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