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But it IS a mesh... :)
Of course as was mentioned, this really isn't that good for POV-Ray, and I
don't see any possible syntax that could be used for it anyway.
--
Lance.
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John VanSickle wrote in message <37A3763B.9AAB4897@erols.com>...
>Spider wrote:
>>
>> Lance Birch wrote:
>> >
>> > The fact is that meshes are extremely powerful and CAN produce perfect
image
>> > quality if the artist and the renderer are careful. The introduction
of
>> > such techniques as NURBS and adaptive degradation make meshes perfectly
>> > smooth (finally!!!).
>>
>> Sure, sure. but that isn't implementable in POV (Nurbs, afaik is a
>> modeller thing, not a engine part..)
>
>It can certainly be implemented; however, it's probably a very *slow*
>ray-surface calculation, especially compared to a mesh.
>
>Regards,
>John
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