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From: Kardal
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 13 Jan 1998 16:19:58
Message: <34BBDA7E.7EC876D0@geocities.com>
I think that maybe it's time to start a new VR Plot thread, this one is 15
messages deep!

~Kardal~

P.S.  My plot update is coming in a week or so.

Michael Kent wrote:

> John,
>
> On Sat, 10 Jan 1998 12:38:35 -0500, John Miskinis <mis### [at] emccom>
> wrote:
>
> >Michael,
> >
> >       If you see this please give me a city block number!  I
> >       have sent email twice, perhaps it did not get through.
> >
> >_John Miskinis_
>
> I have replied twice !
>
> Did you get any of them ?  If not, what is your e-mail address?
>
> I've tried mis### [at] emccom, which bounced, and mis### [at] milemccom
> and mis### [at] docmilemccom which didn't bounce.
>
> Bye for now
>
> Michael
>
> ----------------------------------
>
> Copied message:-
>
> Hello John,
>
> John Miskinis wrote:
> >
> > Hi,
> >
> >         This was/is a very cool idea.  I would like to join this
> >         effort.  Please assign me a "spot", and I'll create a
> >         basic scene, and build on it over time.
>
> Thanks John.
> Your block has been claimed.  I'll be updating my homepage soon with a
> guide for builders, but briefly, this is all you should need to get
> started.
>
> The blocks are +112.5 units in the X and Z directions( 225m square),
> +Y is up,and yours is the block whose centre is translated < -125, 0,
> -875 >
> from the origin. The scale is 1 unit = 1 metre.
>
> The ground for the city is a plane with a 1000 unit deep box cut from
> it
> under the city to allow cunstruction below ground level.  This means
> that your file will need to contain your own ground, with a line
> something
> like this:-
>
> box {<-112.5,0,-112.5> <112.5,-.1,112.5> translate < -125, 0, -875 >
> pigment
>  {color rgb <0.1,0.8,0.1>}}
>
> Your contribution can use bitmaps and multiple .inc files, but should
> be
> sent as one compressed file if possible.  To avoid file name clashes I
> am
> allocating everyone a prefix for their filenames, yours is "bb".
> Please
> start all of your filenames with this, and please use only lower case
> in
> your filenames.
>
> I look forward to seeing your contribution,
>
> Bye for now
>
> Michael


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From: Andy McCoy
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 14 Jan 1998 19:01:10
Message: <34BD51C6.12ED989E@mordor.tho.org>
Kardal wrote:
> 
> I think that maybe it's time to start a new VR Plot thread, this 
> one is 15 messages deep!
> 

Or possibly a newsgroup to itself since this is an ongoing project.

--
Andy McCoy


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From:
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 26 Jan 1970 05:38:52
Message: <01bd2a40$29bd7e80$0f316dc2@test>
Sound good to me.


-- 
Please also reply by E-mail.
Please remove the 'no spam' # from my address when replying by E-mail

Andy McCoy <sau### [at] mordorthoorg> schreef in artikel
<34BD51C6.12ED989E@mordor.tho.org>...
> Kardal wrote:
> > 
> > I think that maybe it's time to start a new VR Plot thread, this 
> > one is 15 messages deep!
> > 
> 
> Or possibly a newsgroup to itself since this is an ongoing project.
> 
> --
> Andy McCoy
>


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From: Jeff Hauswirth
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 19 Dec 1970 20:53:33
Message: <01bd0ce1$b209bf00$01fb85cc@jffg.csn.net>
> 
>   I've been spoiled by the powerful and expensive CADKey 97
(www.cadkey.com).
> Unfortunatley, I can't use it for pov because there is no cheap direct,
or even
> indirect, way to export to pov.  It exports Autocad DXF files, but I
haven't found
> a good DXF to Anything I Can Use converter.
> 

I have wrote a raw file output option in ACIS that will output grouped
triangles for each face.  Raw output would be real easy for CADKey
to do since it uses ACIS.  I know the developer that works on CADKey
and I'll see if he can put in the option for raw output.  

Once you have the raw file you can then import it into modelers like
PoVSB that can handle grouped raw files.

	Jeff

--
Jeff Hauswirth			Spatial Technology
Software Engineer		2425 55th Street
303-449-0649x1315		Boulder CO, 80301
jha### [at] spatialcom		http://www.spatial.com/


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From: Kardal
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 23 Dec 1997 16:45:39
Message: <34A03102.23EEC837@geocities.com>
Jeff Hauswirth wrote:

> >
> >   I've been spoiled by the powerful and expensive CADKey 97
> (www.cadkey.com).
> > Unfortunatley, I can't use it for pov because there is no cheap direct,
> or even
> > indirect, way to export to pov.  It exports Autocad DXF files, but I
> haven't found
> > a good DXF to Anything I Can Use converter.
> >
>
> I have wrote a raw file output option in ACIS that will output grouped
> triangles for each face.  Raw output would be real easy for CADKey
> to do since it uses ACIS.  I know the developer that works on CADKey
> and I'll see if he can put in the option for raw output.
>
> Once you have the raw file you can then import it into modelers like
> PoVSB that can handle grouped raw files.
>
>         Jeff
>

Interesting.  However, most of what you said is greek to me.

If you know CADKey, then you should be able to find out the different formats
it exports to, I don't have them handy.  My school is dedicated to that
program, but if I can get a CADKey2POVRay converter, ANYTHING will be
possible.

Since it is presently Christmas Break here, I won't be able to get you a list
of formats for a couple weeks, but if you need them I can get them.

~Kardal~

http://www.geocities.com/SiliconValley/Vista/2352/povpage.html


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From: Daniel Beeston
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 22 Dec 1997 08:10:51
Message: <349e5b0a.10844413@news.povray.org>
On Fri, 12 Dec 1997 21:41:10 GMT, mic### [at] enterprisenet (Michael
Kent) wrote:


>1: Scale.  Is 1 unit =25m to tight?  If so what about 1 unit = 10 m,
>or  1 unit = 1 m.?
For easy manipulation it's easier group the entire block in a union
object anyway. Thus doing a detailed blobk then shrinking it down
should work fine but remember that really tiny objects and really
large ones start to produce errors. Try doing the solar system to
scale and you'll know what I mean.

>2: Detail level.  I understand and share the concerns about the amount
>of detail, and how this could affect rendering as the city grows.
Well perhaps this peak memory usage idea should be confirmed. Every
block has a certain amount of memory alloted. But what should it be.
Also perhaps some standard tree objects should be defined as triangle
objects then refered to as meshes. It is my understanding that they
only need to be put into memory once then. Also I think that Mapping
of any kind should be shyied away from or kept to quite small gifs (or
png's whatever's smaller). You can do some pretty clever stuff with 3d
textures. The idea of having a detail level is good but it should
probably be declared as detail = off  and detail = on. Then restrict
each block to use a predefined memory usage when on and a smaller
predifined one when off.

Remember that in order to merge the city together well some standards
should probably be met with textures. Perhaps the Ambient values
should be decided beforehand. I know that for bright daytime scenes I
have a fairly high ambient value but for late afternoon scenes I lower
it. A distint time of day should be defined as well as a lighting
setup. After it's finished these can be changed quite easily from
scene to scene.

Just one more question. Who's doing the roads?


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From: Deadpan Dan O'Really
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 16 Dec 1997 19:07:05
Message: <34971df7.0@news.povray.org>
Michael Kent wrote:
> 
> Hello everyone,
> 
> I've decided that it's time for POVRay to have a place to live [...]

The concept is fascinating, Micheal.

I've downloaded the zip file and attempted to render it on my
Linux box. The Linux version of POVRay uses lower case names
for it's include files and is case sensative. This means that
POVRay for Linux can't grok the upper case DOS/Win95 include
file name convention.

If the Win95 version of POVRay is case INsensative w/r/t file
names in #include statements, could I persuade you to edit
city.pov and change the file names to lower case as a convenience,
to us Unix users?

If this can't be done, then another way to fix the problem is for
Unix users to make symbolic links from the supplied include files
to their upper case equivalents (e.g "ln -s atmos.inc ATMOS.INC", etc.)


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From: Dana Dauphinee
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 3 Jul 1998 19:01:39
Message: <359D5501.7A570862@unforgettable.com>
Michael Kent wrote:

> Hello everyone,
>
> I've decided that it's time for POVRay to have a place to live, a
> place to call home, so I'm building it a city.
> The first phase of the building is a series of 9 * 9 blocks, with
> roads 1 unit wide seperating them.
> Phase 2 will be a park, shopping complex, residential area and
> whatever else I think of.
>
> If YOU would like to build in POVRay City mail me and I will allocate
> you a plot.  You then mail me your scene file, and I will "include" it
> in the city scene file.  I will put all of the scene files on my web
> page so that anyone who wants to can get them and trace the city.
>
> Anyone interested ????

    Hi!  Well, I'm still a VERY newbie in POV, but that's a terrific
idea!  When you have things underway, post again so that I can go and see
your progress!

    Best of luck,

Dana


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From: Alain CULOS
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 7 Jul 1998 19:10:48
Message: <359FBB1A.A90B97D6@bigfoot.com>
Jeez, you must be replying to a very oulde post, I remember taking part in
their discussions about the virtual POV city a good number of months back.
Kent actually got around to build it and it was really going a fine way, I
don't know what happened it since, I lost the URL and never looked for it
(too busy) but I would think this project is still well alive, and if it is,
it must be quite advanced.
Maybe by looking in the archives (are there any archives for these mailing
groups, I don't even know) if there are any, might lead you to the URL, else
a web search, ...
I remember a few nice looking pictures for the start of the project.

See ya,
Al.


Dana Dauphinee wrote:

> Michael Kent wrote:
>
> > Hello everyone,
> >
> > I've decided that it's time for POVRay to have a place to live, a
> > place to call home, so I'm building it a city.
> > The first phase of the building is a series of 9 * 9 blocks, with
> > roads 1 unit wide seperating them.
> > Phase 2 will be a park, shopping complex, residential area and
> > whatever else I think of.
> >
> > If YOU would like to build in POVRay City mail me and I will allocate
> > you a plot.  You then mail me your scene file, and I will "include" it
> > in the city scene file.  I will put all of the scene files on my web
> > page so that anyone who wants to can get them and trace the city.
> >
> > Anyone interested ????
>
>     Hi!  Well, I'm still a VERY newbie in POV, but that's a terrific
> idea!  When you have things underway, post again so that I can go and see
> your progress!
>
>     Best of luck,
>
> Dana



--
ANTI SPAM / ANTI ARROSAGE COMMERCIAL :

To answer me, please take out the Z from my address.


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From: alex
Subject: Re: Virtual Real Estate Plots FREE!!
Date: 8 Jul 1998 13:45:28
Message: <35A3A230.628A5242@geocities.com>
Kardal wrote:
>  I say who cares.  What's important is that our scenes look good.
> 
> Maybe there should be a separate POV-City for those who want to do it the other
> way.  I'd be willing to manage it, and I could usually update it once a day, if
> needed.
> 
> Opinions?
> 
> ~Kardal~
> 
> http://www.geocities.com/SiliconValley/2352/povpage.html

What for?  You can rotate the scene any way you like and even make the
x-axis be up  :-)


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