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Sorry, I don't have that kind of horsepower. I think you need the
services of a render farm.
Sven Littkowski wrote:
> Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
> resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene file,
> there is an option to save the file. Please, if cou can do this for me, send
> it to me. Great thanks! On my system, it takes tooooo long (I gave up after
> half a day).
>
> Sven Littkowski
>
>
> "Spock" <Spo### [at] nospam com> wrote in message
> news:475f0894$1@news.povray.org...
>> I could, but I think it violates the charter for this group. Check out
>> povray.binaries.images instead.
>>
>> Sven Littkowski wrote:
>>> Thanks for the participation. Hmm, was anyone doing the file with a
>>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>>> (.ptn),
>>> that would be a great help for me. If I could get that file, my computer
>>> could probably render the scene in a good time. Thanks to everyone, who
>>> can
>>> make this possible!
>>>
>>> Spock, can you post here the picture you got? I would love to see it.
>>>
>>> Sven Littkowski
>
>
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Sven Littkowski nous apporta ses lumieres en ce 2007/12/11 17:20:
> Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
> resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene file,
> there is an option to save the file. Please, if cou can do this for me, send
> it to me. Great thanks! On my system, it takes tooooo long (I gave up after
> half a day).
>
> Sven Littkowski
>
>
> "Spock" <Spo### [at] nospam com> wrote in message
> news:475f0894$1@news.povray.org...
>> I could, but I think it violates the charter for this group. Check out
>> povray.binaries.images instead.
>>
>> Sven Littkowski wrote:
>>> Thanks for the participation. Hmm, was anyone doing the file with a
>>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>>> (.ptn),
>>> that would be a great help for me. If I could get that file, my computer
>>> could probably render the scene in a good time. Thanks to everyone, who
>>> can
>>> make this possible!
>>>
>>> Spock, can you post here the picture you got? I would love to see it.
>>>
>>> Sven Littkowski
>
>
As the photons are independent from the resolution, you can render at, say 320 x
240, save the photons to a file. Then, for the high resolution render, you just
import the photons map from that file.
--
Alain
-------------------------------------------------
There's always going to be people that hurt you so what you have to do is keep
on trusting and just be more careful about who you trust next time around.
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Hm-hmmm, I see. Thanks for the advise. I even tried something similar
(slightly different resolution). But still, after half a day I gave up. It
is this condemned (critical) 45176 position, where everything appears to be
come to an end.
Hopefully someone can supply me with that file...
Sven Littkowski
"Alain" <ele### [at] netscape net> wrote in message
news:475f4d26$1@news.povray.org...
> Sven Littkowski nous apporta ses lumieres en ce 2007/12/11 17:20:
>> Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
>> resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene
>> file, there is an option to save the file. Please, if cou can do this for
>> me, send it to me. Great thanks! On my system, it takes tooooo long (I
>> gave up after half a day).
>>
>> Sven Littkowski
>>
>>
>> "Spock" <Spo### [at] nospam com> wrote in message
>> news:475f0894$1@news.povray.org...
>>> I could, but I think it violates the charter for this group. Check out
>>> povray.binaries.images instead.
>>>
>>> Sven Littkowski wrote:
>>>> Thanks for the participation. Hmm, was anyone doing the file with a
>>>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>>>> (.ptn),
>>>> that would be a great help for me. If I could get that file, my
>>>> computer
>>>> could probably render the scene in a good time. Thanks to everyone, who
>>>> can
>>>> make this possible!
>>>>
>>>> Spock, can you post here the picture you got? I would love to see it.
>>>>
>>>> Sven Littkowski
>>
>>
> As the photons are independent from the resolution, you can render at, say
> 320 x 240, save the photons to a file. Then, for the high resolution
> render, you just import the photons map from that file.
>
> --
> Alain
> -------------------------------------------------
> There's always going to be people that hurt you so what you have to do is
> keep on trusting and just be more careful about who you trust next time
> around.
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Sven Littkowski nous apporta ses lumieres en ce 2007/12/12 08:28:
> Hm-hmmm, I see. Thanks for the advise. I even tried something similar
> (slightly different resolution). But still, after half a day I gave up. It
> is this condemned (critical) 45176 position, where everything appears to be
> come to an end.
>
> Hopefully someone can supply me with that file...
>
> Sven Littkowski
>
I'd like to provide you with a photons map, but it only stop 2 to 3 100's later
on my machine. It even stop if I only leave 1 chopper.
--
Alain
-------------------------------------------------
Keep your eyes wide open before marriage, half shut afterwards.
Benjamin Franklin
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Hmm, no problem, Alain. Anyone else?
Sven Littkowski
"Alain" <ele### [at] netscape net> wrote in message
news:475fece7$1@news.povray.org...
> Sven Littkowski nous apporta ses lumieres en ce 2007/12/12 08:28:
>> Hm-hmmm, I see. Thanks for the advise. I even tried something similar
>> (slightly different resolution). But still, after half a day I gave up.
>> It is this condemned (critical) 45176 position, where everything appears
>> to be come to an end.
>>
>> Hopefully someone can supply me with that file...
>>
>> Sven Littkowski
>>
> I'd like to provide you with a photons map, but it only stop 2 to 3 100's
> later on my machine. It even stop if I only leave 1 chopper.
>
> --
> Alain
> -------------------------------------------------
> Keep your eyes wide open before marriage, half shut afterwards.
> Benjamin Franklin
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"Sven Littkowski" <jam### [at] yahoo com> wrote:
> Hmm, was anyone doing the file with a
> resolution of 3200 x 2400 pixels?
say again?!
It just took me 9 minutes in 512x384, no AA, no Radiosity, no Photons! and just
a single chopper!
like some guy above said, you need a render farm! Does the chopper really need
to be a mirror?
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Hi Nemesis,
in fact, to talk about the "mirror" effect of the chopper: I developed the
scene file some long time ago. It looks very different with the previous
version of POVRAY (v.3.5), as far as I remember. With version 3.6, the
entire image looks much softer, like an increased radiosity value for
everything. But in addition, the textures just don't look anymore the way
they did. The chopper was supposed to be glossy, yes, but still to show
clearly a color move from light gray (at the bottom) to dark gray (at the
top of the chopper). Now, with version 3.6, the gloss became to a mirror.
I do not want to change too much in the scene file, I prefer to wait how the
final version of POVRAY 3.7 will interpret certain attributes.
Render Farm: can anyone post a link to get more information on that subject?
I might be interested in such a "Render Farm".
Sven Littkowski
"nemesis" <nam### [at] gmail com> wrote in message
news:web.47602c6edee6dc9a773c9a3e0@news.povray.org...
> "Sven Littkowski" <jam### [at] yahoo com> wrote:
>> Hmm, was anyone doing the file with a
>> resolution of 3200 x 2400 pixels?
>
> say again?!
>
> It just took me 9 minutes in 512x384, no AA, no Radiosity, no Photons!
> and just
> a single chopper!
>
> like some guy above said, you need a render farm! Does the chopper really
> need
> to be a mirror?
>
>
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"Sven Littkowski" <jam### [at] yahoo com> wrote:
> the textures just don't look anymore the way
> they did. The chopper was supposed to be glossy, yes, but still to show
> clearly a color move from light gray (at the bottom) to dark gray (at the
> top of the chopper). Now, with version 3.6, the gloss became to a mirror.
it is a mirror because "Glossy" from finish.inc, which is an old file, uses
reflection. and not even fresnel reflection, but simply reflection and much
specularity. I don't know exactly what is there about glossy in it...
> Render Farm: can anyone post a link to get more information on that subject?
> I might be interested in such a "Render Farm".
first thing is to buy a few dozens of PCs, then link them together in your own
network...
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Many PCs: Might do just that...
Thanks,
Sven Littkowski
"nemesis" <nam### [at] gmail com> wrote in message
news:web.4761862bdee6dc9af48316a30@news.povray.org...
> "Sven Littkowski" <jam### [at] yahoo com> wrote:
>> the textures just don't look anymore the way
>> they did. The chopper was supposed to be glossy, yes, but still to show
>> clearly a color move from light gray (at the bottom) to dark gray (at the
>> top of the chopper). Now, with version 3.6, the gloss became to a mirror.
>
> it is a mirror because "Glossy" from finish.inc, which is an old file,
> uses
> reflection. and not even fresnel reflection, but simply reflection and
> much
> specularity. I don't know exactly what is there about glossy in it...
>
>> Render Farm: can anyone post a link to get more information on that
>> subject?
>> I might be interested in such a "Render Farm".
>
> first thing is to buy a few dozens of PCs, then link them together in your
> own
> network...
>
>
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"Sven Littkowski" <jam### [at] yahoo com> wrote:
> I am not sure if POVRAY crashes on my scene file or not, who can help?
>
> It starts to parse the photons, but at position 45176 it suddenly stops
> doing anything. Maybe POVRAY still calculates, but I am not sure. At least,
> it reacts properly on abort request. Who would like to test my file (see
> attached ZIP) and tell me if it crashed or not?
>
> Thanks.
>
> Sven Littkowski
The zip appears to be corrupt. Appears to contain a single png file,
unreadable.
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