Re: Turning a spline into a smooth "sphere-sweep" mesh... (Message 1 to 3 of 3)
From: Mike Williams
Subject: Re: Turning a spline into a smooth "sphere-sweep" mesh...
Date: 16 Nov 2003 04:04:30
Message: <3fb73d9e@news.povray.org>
Now that we're using a mesh rather than a real sphere_sweep there's no
reason why we should limit ourselves to having a circular cross section.
In this macro I use an additional spline to describe the shape of the cross
section.
Mike Williams wrote:
>Now that we're using a mesh rather than a real sphere_sweep there's no>reason why we should limit ourselves to having a circular cross section.>>In this macro I use an additional spline to describe the shape of the cross>section.>
This is beautiful! Thanks for posting it.
Is it simple to change this a bit to make the cross-section of the swept
object constant when taking a slice through the object parallel to a
specific plane (e.g. x,z)? Currently the cross-section is constant when
taking a slice through the plane normal to the USpline (path of sweep).
The result would be a bit more caligraphic...the sweep would be 'thinner'
when going certain directions than others.
Thanks,
Leo
From: Mike Williams
Subject: Re: Turning a spline into a smooth "sphere-sweep" mesh...
Date: 9 Jan 2004 00:27:39
Message: <sUwoaJADvj$$Ewps@econym.demon.co.uk>
Wasn't it Leo who wrote:
>Mike Williams wrote:>>Now that we're using a mesh rather than a real sphere_sweep there's no>>reason why we should limit ourselves to having a circular cross section.>>>>In this macro I use an additional spline to describe the shape of the cross>>section.>>>This is beautiful! Thanks for posting it.>>Is it simple to change this a bit to make the cross-section of the swept>object constant when taking a slice through the object parallel to a>specific plane (e.g. x,z)? Currently the cross-section is constant when>taking a slice through the plane normal to the USpline (path of sweep).>>The result would be a bit more caligraphic...the sweep would be 'thinner'>when going certain directions than others.
I think that what you're describing is the default behaviour of an
isosurface spline, like all the ones on this page and the page before it
<http://www.econym.demon.co.uk/isotut/splines.htm>
The effect isn't very pronounced in these images, but you can probably
make it out in the right of the Bent Prism image.
--
Mike Williams
Gentleman of Leisure