POV-Ray : Newsgroups : povray.binaries.scene-files : Re: Turning a spline into a smooth "sphere-sweep" mesh... : Re: Turning a spline into a smooth "sphere-sweep" mesh... Server Time
1 Sep 2024 22:17:16 EDT (-0400)
  Re: Turning a spline into a smooth "sphere-sweep" mesh...  
From: Leo
Date: 8 Jan 2004 19:10:01
Message: <web.3ffdf0518791e0312e8550c00@news.povray.org>
Mike Williams wrote:
>Now that we're using a mesh rather than a real sphere_sweep there's no
>reason why we should limit ourselves to having a circular cross section.
>
>In this macro I use an additional spline to describe the shape of the cross
>section.
>
This is beautiful!  Thanks for posting it.

Is it simple to change this a bit to make the cross-section of the swept
object constant when taking a slice through the object parallel to a
specific plane (e.g. x,z)?  Currently the cross-section is constant when
taking a slice through the plane normal to the USpline (path of sweep).

The result would be a bit more caligraphic...the sweep would be 'thinner'
when going certain directions than others.

Thanks,
Leo


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