Mike Williams wrote:
>Now that we're using a mesh rather than a real sphere_sweep there's no
>reason why we should limit ourselves to having a circular cross section.
>
>In this macro I use an additional spline to describe the shape of the cross
>section.
>
This is beautiful! Thanks for posting it.
Is it simple to change this a bit to make the cross-section of the swept
object constant when taking a slice through the object parallel to a
specific plane (e.g. x,z)? Currently the cross-section is constant when
taking a slice through the plane normal to the USpline (path of sweep).
The result would be a bit more caligraphic...the sweep would be 'thinner'
when going certain directions than others.
Thanks,
Leo
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